Sources for the paper Fast approximations for boundary element based brittle fracture simulation
☆53Mar 24, 2025Updated last year
Alternatives and similar repositories for FractureRB
Users that are interested in FractureRB are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Sources for the paper High-Resolution Brittle Fracture Simulation with Boundary Elements☆22Apr 27, 2016Updated 9 years ago
- Extending IndexBufferCompression to also support vertex compression.☆18May 3, 2015Updated 10 years ago
- ☆17Mar 21, 2022Updated 4 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Oct 12, 2017Updated 8 years ago
- Real-Time Example-Based Elastic Deformation [SCA 2012]☆16May 21, 2020Updated 5 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Implementation of "Empirical Directional Wave Spectra for Computer Graphics" paper by Christopher Horvath☆89Jul 23, 2025Updated 8 months ago
- Software rasterization occlusion culling library☆39Sep 18, 2015Updated 10 years ago
- collection of opengl effects (WIP)☆12Sep 15, 2016Updated 9 years ago
- Intermediate Compute Language with OpenCL/CUDA Backends☆20Oct 11, 2014Updated 11 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11May 26, 2020Updated 5 years ago
- tessellation of concave polygons with holes in Javascript☆39Apr 9, 2013Updated 12 years ago
- Source code for topics discussed in CG Internals blog https://cginternals.com/en/blog☆14Nov 8, 2022Updated 3 years ago
- GPU-Accelerated Dynamic Fracture in the Browser - CIS 565 Final Project☆34Apr 10, 2023Updated 2 years ago
- A Multiple GPU Implementation of the Smooth Particle Hydrodynamics Algorithm for Fluid Simulation☆15Mar 19, 2014Updated 12 years ago
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- ☆29Apr 14, 2017Updated 8 years ago
- Very barebones CPU Voxel Raycaster☆34Apr 17, 2020Updated 5 years ago
- Graphics and physics research, snippets, demos☆132May 9, 2016Updated 9 years ago
- Reimplementation of "fr-059: momentum" particle system☆56Dec 24, 2013Updated 12 years ago
- B.Sc. Thesis Simulation of Snow☆32Aug 26, 2019Updated 6 years ago
- A collection of C++ libraries and tools for games and applications.☆23Nov 7, 2020Updated 5 years ago
- Lightweight benchmarking component for small C++ routines☆16Mar 29, 2023Updated 2 years ago
- Antialiasing algorithm☆13Jun 10, 2016Updated 9 years ago
- Companion source code for GTC 2014 talk☆11Mar 25, 2014Updated 12 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- Tools for working with the .svo file format☆23Jun 28, 2016Updated 9 years ago
- An implementation of "Air Meshes for Robust Collision Handling", SIGGRAPH (2015)☆16Aug 30, 2017Updated 8 years ago
- Fully procedural GLSL eyeball shader☆11Sep 14, 2015Updated 10 years ago
- This is a simple version including dense sovler only.☆23Oct 12, 2021Updated 4 years ago
- A demonstration of using MDLSkyCubeTexture in a SceneKit project☆28Jul 12, 2015Updated 10 years ago
- import of nvidia-texture-tools from Google Code☆22May 23, 2013Updated 12 years ago
- A simple example showing how to implement a DDA based screen-space ray marcher in Unity☆13Apr 18, 2017Updated 8 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 10 years ago
- ☆30Sep 1, 2016Updated 9 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- FMM Template Library☆45Mar 14, 2018Updated 8 years ago
- Marching cube on the GPU☆10Oct 1, 2012Updated 13 years ago
- Utilities to manipulate spherical images☆71Oct 22, 2018Updated 7 years ago
- A tool for remotely monitoring video game playtests.☆49Apr 26, 2015Updated 10 years ago
- ☆22Jan 7, 2016Updated 10 years ago
- A small library for working with OpenGL 4☆34Jul 23, 2016Updated 9 years ago
- Processing code written for teaching purposes, often data and geometry-related☆33Jul 18, 2014Updated 11 years ago