twak / siteplanLinks
procedural extrusion implementation
☆21Updated 5 months ago
Alternatives and similar repositories for siteplan
Users that are interested in siteplan are comparing it to the libraries listed below
Sorting:
- Dual Marching Cubes Implementation in C++☆65Updated 5 years ago
- Seamlessly erase seams from your favorite 3D models.☆124Updated last year
- Dual Contoruing implemented in C++☆100Updated 6 years ago
- Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson☆183Updated 6 years ago
- ☆43Updated 6 years ago
- Carve is a fast, robust constructive solid geometry library. (fork from https://code.google.com/p/carve/)☆122Updated 11 years ago
- Shape Aware Parallel Mesh Simplification Algorithm☆154Updated 4 years ago
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆71Updated 11 years ago
- ☆28Updated 8 years ago
- Fast (er) implementation of dual contouring which avoids the octree☆168Updated 8 years ago
- Mesh Decimation Tool☆96Updated 10 years ago
- weighted straight skeleton java implementation☆76Updated last year
- ☆46Updated 3 years ago
- GPU-based SDF generator☆151Updated 8 years ago
- A simple, easily hackable C++ surface voxelizer (STL=>voxels)☆180Updated 4 years ago
- A collection of common mesh subdivision algorithms☆99Updated 7 years ago
- Out-Of-Core Construction of Sparse Voxel Octrees - reference implementation☆286Updated 2 weeks ago
- Automatic UV Unwrapping Library for Dust3D☆91Updated 5 years ago
- Implemetation of the paper "Procedural Modeling of Buildings", by Peter Wonka and Pascal Müller.☆38Updated 10 years ago
- Mesh compression library, designed for rendering and speed.☆209Updated last month
- ☆38Updated 7 years ago
- gDel3D is the fastest 3D Delaunay triangulation algorithm. It uses the GPU for massive parallelism.☆176Updated 7 years ago
- Mesh simplification with UV's boundary preserved☆524Updated 5 years ago
- Suggestive Contours GPU Implementation☆31Updated 2 years ago
- C++ library and set of utilities for input, output, and basic manipulation of 3D triangle meshes☆336Updated 2 years ago
- Implementation of the bounding mesh and bounding convex decomposition algorithms for single-sided mesh approximation☆347Updated 4 years ago
- ☆96Updated 4 years ago
- Demonstration code for Marching Cubes and Dual Contouring☆320Updated 2 years ago
- Fast and light-weight Marching Cubes library in C++ without any dependencies.☆179Updated 8 years ago
- Robust, efficient and low distortion bijective mapping in 2D and 3D☆61Updated 4 years ago