twak / siteplan
procedural extrusion implementation
☆21Updated 3 years ago
Alternatives and similar repositories for siteplan
Users that are interested in siteplan are comparing it to the libraries listed below
Sorting:
- Dual Marching Cubes Implementation in C++☆64Updated 4 years ago
- Seamlessly erase seams from your favorite 3D models.☆122Updated 6 months ago
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆69Updated 10 years ago
- Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson☆174Updated 5 years ago
- weighted straight skeleton java implementation☆72Updated 3 months ago
- Standalone Spherical Quadric Error Metric implementation, introduced with Sphere-Meshes (Jean-Marc Theiry, Emilie Guy and Tamy Boubekeur,…☆43Updated 2 years ago
- Mesh Decimation Tool☆97Updated 9 years ago
- ☆43Updated 5 years ago
- Terrain amplification as described in [Sparse representation of terrains for procedural modeling, Guérin et al. 2016]☆52Updated 5 years ago
- Automatic UV Unwrapping Library for Dust3D☆86Updated 4 years ago
- A light-weighted, efficient and header-only mesh processing frame work.☆52Updated 2 years ago
- Dual Contoruing implemented in C++☆93Updated 6 years ago
- Fast (er) implementation of dual contouring which avoids the octree☆162Updated 7 years ago
- Carve is a fast, robust constructive solid geometry library. (fork from https://code.google.com/p/carve/)☆117Updated 10 years ago
- GPU-based SDF generator☆150Updated 7 years ago
- Bounding Proxies for Shape Approximation (SIGGRAPH 2017) - Reference Implementation☆71Updated 5 years ago
- With adaptive merging we reduce computation time in rigid body simulations.☆43Updated 4 years ago
- ☆29Updated 7 years ago
- ☆39Updated 2 years ago
- Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"☆82Updated 2 years ago
- QMVC - Mean value coordinates for quad cages in 3D, reference implementation (J.-M. Thiery, P. Memari & T. Boubekeur, ACM SIGGRAPH Asia 2…☆73Updated 2 years ago
- Robust, efficient and low distortion bijective mapping in 2D and 3D☆60Updated 3 years ago
- GPU Texture Baking Tool☆114Updated 6 years ago
- Isotropic Remeshing of Triangulated Surface☆88Updated 2 years ago
- Reference implementation of the Eurographics 2020 paper "Fast and Robust QEF Minimization using Probabilistic Quadrics"☆54Updated 7 months ago
- ☆93Updated 3 years ago
- ☆212Updated last week
- NanoPM, single header only PatchMatch☆71Updated 4 years ago
- found and rescued from code.google.com☆70Updated 8 years ago
- A simple, easily hackable C++ surface voxelizer (STL=>voxels)☆176Updated 3 years ago