Danielmelody / KdtreeISOLinks
Implementation of Discrete k-d Tree Hierarchy for Isosurface Extraction
☆4Updated 4 years ago
Alternatives and similar repositories for KdtreeISO
Users that are interested in KdtreeISO are comparing it to the libraries listed below
Sorting:
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆55Updated 8 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- CUDA version of my renderer (real-time raytracing!)☆65Updated 7 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆82Updated 9 years ago
- Viewer for BSDF, BRDF, and BTDF☆57Updated last month
- Bounding Proxies for Shape Approximation (SIGGRAPH 2017) - Reference Implementation☆71Updated 5 years ago
- ☆41Updated 9 years ago
- Offline renderer used for my blog posts☆103Updated 6 years ago
- Dual Marching Cubes Implementation in C++☆65Updated 4 years ago
- The code in this tutorial implements a BVH acceleration structure☆79Updated 5 years ago
- LibVT is a library implementing "virtual texturing".☆118Updated 9 years ago
- Monte Carlo Ray Tracing Renderer☆76Updated 6 years ago
- BVH STAR in Japanese☆81Updated 4 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 4 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆61Updated 7 years ago
- Graphics and physics research, snippets, demos☆132Updated 9 years ago
- Experimental Physically Based Renderer☆91Updated 5 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆136Updated 3 years ago
- ☆91Updated 8 years ago
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆69Updated 10 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 6 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆121Updated 6 years ago
- Fast (er) implementation of dual contouring which avoids the octree☆162Updated 8 years ago
- ☆143Updated 6 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆81Updated 5 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- A research-oriented renderer☆103Updated 3 years ago
- ☆97Updated 2 years ago
- Variable Rate Shading and Depth of Field☆98Updated 2 years ago