twak / campskeleton
weighted straight skeleton java implementation
☆72Updated 3 months ago
Alternatives and similar repositories for campskeleton
Users that are interested in campskeleton are comparing it to the libraries listed below
Sorting:
- straight skeleton code implementing Aichholzer and Aurenhammer's Triangulation based algorithm☆23Updated 4 years ago
- Carve is a fast, robust constructive solid geometry library. (fork from https://code.google.com/p/carve/)☆117Updated 10 years ago
- Straight skeleton implementation in Python☆82Updated 4 years ago
- procedural extrusion implementation☆21Updated 3 years ago
- Cork Computational Library forked from source code by Gilbert Bernstein.☆44Updated 2 years ago
- WebGL Signed Distance Function Mesher☆134Updated 2 years ago
- .NET Wrapper for Carve's CSG and mesh boolean operations☆49Updated 11 months ago
- Dual Contoruing implemented in C++☆93Updated 6 years ago
- Octree/BVH: building and traversal (for fast ray-triangle-intersection)☆77Updated 11 years ago
- Closed 3D Triangle Mesh Boolean Operation Library☆26Updated 3 years ago
- Boundary representation volume modeling in TypeScript.☆20Updated last year
- Fearless Boolean operations on triangle meshes 🛌💤☆37Updated 5 months ago
- 3D Boolean / CSG Library☆425Updated 4 years ago
- CSG library for C++, port of https://github.com/evanw/csg.js/☆102Updated 8 years ago
- ☆24Updated last year
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆69Updated 10 years ago
- Automatically exported from code.google.com/p/carve☆47Updated 2 years ago
- Geometric data structures and algorithms for computational design tasks☆119Updated 3 years ago
- Progressive encoding for 3D meshes☆64Updated 10 years ago
- iGeo: Computational Design and 3D Modeling Library for Processing☆149Updated last week
- 2D polyline/shape library for offsetting, combining, etc.☆174Updated 2 months ago
- Mesh Decimation Tool☆97Updated 9 years ago
- 2D polyline library for offsetting, combining, etc.☆463Updated 8 months ago
- A C# half-edge mesh data structure, and components for using this in Grasshopper/Rhino☆223Updated 4 years ago
- A C++ half-edge data structure for a triangle mesh with no external dependencies whatsoever. Public domain.☆116Updated 13 years ago
- ☆160Updated 8 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆133Updated 3 years ago
- Solid modeling library for .NET☆66Updated 3 months ago
- An example of marching cubes in WebGL, using Rust + WebASM to compute the isosurface☆90Updated 2 years ago
- ☆212Updated last week