vimontgames / vgframeworkLinks
Yet another pet engine
☆72Updated 7 months ago
Alternatives and similar repositories for vgframework
Users that are interested in vgframework are comparing it to the libraries listed below
Sorting:
- Experimental DirectX 12 Rendering Engine☆91Updated 4 months ago
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆88Updated this week
- Single file DDS header encoder and decoder☆78Updated 3 months ago
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆103Updated 11 months ago
- A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.☆55Updated last year
- A flexible rendering engine for real-time graphics R&D☆26Updated 3 weeks ago
- Simple CPU/GPU profiler with ImGui HUD☆79Updated last year
- 3D Renderers using DX12/Vulkan/OpenGL in C++☆32Updated 3 months ago
- Real-Time Global Illumination - University of Leeds MSc Project.☆44Updated 3 years ago
- Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.☆108Updated this week
- DX12 render engine☆55Updated last year
- RavEngine Graphics Library - a thin RHI for Vulkan, DirectX12, and Metal☆67Updated 6 months ago
- A C++ game engine☆33Updated 5 years ago
- DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, …☆150Updated 8 months ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆81Updated 2 weeks ago
- An experimental game engine.☆182Updated last month
- OpenGL Renderer w/ FrameGraph☆109Updated 7 months ago
- A D3D12-based rendering engine☆58Updated 4 years ago
- Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.☆53Updated 2 years ago
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆38Updated 3 years ago
- Cross-platform SSE/AVX/NEON-accelerated math library, coming with a common library to be used in HLSL/C++ code☆83Updated last week
- ☆135Updated 2 years ago
- Shader Compilation Tool☆100Updated 2 months ago
- Toy vulkan renderer made for learning purposes☆11Updated this week
- Embeddable cross-platform realtime engine☆43Updated this week
- Sample showcasing lifetime management and resource transfers in Vulkan☆63Updated 8 months ago
- Tiny DDS file loader☆47Updated 6 years ago
- C++ Vulkan real time renderer.☆59Updated 4 years ago
- Playground for messing around with bgfx and friends☆59Updated 5 years ago
- Graphics experiments for fun☆70Updated last week