vimontgames / vgframeworkLinks
A pet game engine for fun, modern graphics APIs, and fast iteration.
☆75Updated this week
Alternatives and similar repositories for vgframework
Users that are interested in vgframework are comparing it to the libraries listed below
Sorting:
- Experimental DirectX 12 Rendering Engine☆93Updated 8 months ago
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆104Updated last year
- A flexible rendering engine for real-time graphics R&D☆29Updated 2 months ago
- Single file DDS header encoder and decoder☆81Updated 3 months ago
- A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.☆64Updated 2 years ago
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆96Updated this week
- Real-Time Global Illumination - University of Leeds MSc Project.☆47Updated 4 years ago
- DX12 render engine☆57Updated last year
- 3D Renderers using DX12/Vulkan/OpenGL in C++☆33Updated last month
- Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.☆113Updated 2 months ago
- A D3D12-based rendering engine☆58Updated 4 years ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆85Updated 4 months ago
- Embeddable cross-platform realtime engine☆51Updated last month
- Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.☆54Updated 2 years ago
- Simple CPU/GPU profiler with ImGui HUD☆82Updated 2 months ago
- Shader Compilation Tool☆108Updated 2 months ago
- Nabla's Tests and Examples source code☆62Updated this week
- A C++ game engine☆33Updated 5 years ago
- ☆135Updated 2 years ago
- RavEngine Graphics Library - a thin RHI for Vulkan, DirectX12, and Metal☆75Updated 10 months ago
- C++ Vulkan real time renderer.☆59Updated 4 years ago
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆142Updated last week
- An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.☆135Updated 2 years ago
- DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, …☆157Updated last year
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆41Updated 3 years ago
- OpenGL Renderer w/ FrameGraph☆114Updated 10 months ago
- An experimental game engine.☆188Updated 5 months ago
- It's like dogfooding, but with frogs☆32Updated 3 weeks ago
- Sample showcasing lifetime management and resource transfers in Vulkan☆69Updated last year
- Next-gen general purpose game engine written in modern C++☆62Updated 4 months ago