A modern, high-performance C++17 graphics and compute library based on Vulkan
☆44Jan 21, 2026Updated last month
Alternatives and similar repositories for Tephra
Users that are interested in Tephra are comparing it to the libraries listed below
Sorting:
- ☆88Updated this week
- Like the Vulkan C API but with quality of life improvements of C++☆12Feb 24, 2024Updated 2 years ago
- ☆11May 16, 2022Updated 3 years ago
- Daxa is a convenient, simple and modern gpu api built on vulkan☆521Feb 24, 2026Updated last week
- Toy vulkan renderer made for learning purposes☆12Updated this week
- High-performance 3d game engine with Vulkan backend [WIP]☆14Jan 4, 2026Updated last month
- Simple Vulkan Raytracing Library☆15Jan 22, 2024Updated 2 years ago
- Useful statistics about your SPIR-V shader modules!☆15Jun 13, 2019Updated 6 years ago
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆399Updated this week
- A vulkan game engine☆16Dec 12, 2025Updated 2 months ago
- It's like dogfooding, but with frogs☆35Jan 3, 2026Updated 2 months ago
- ☆19Updated this week
- vuk - A rendergraph-based abstraction for Vulkan☆554Feb 14, 2026Updated 2 weeks ago
- Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android☆669Updated this week
- Modern hybrid renderer☆71Oct 8, 2025Updated 4 months ago
- Realtime Vulkan path tracer from scratch kind of thing☆83Jul 11, 2022Updated 3 years ago
- Homebrew Nintendo Switch graphics demo☆20Sep 1, 2025Updated 6 months ago
- ☆55Aug 31, 2025Updated 6 months ago
- NcEngine: 3D game engine written in modern C++ and Vulkan☆214Feb 25, 2026Updated last week
- A collection of innocent cubes, to freak out your engine, or not. If not you may receive the "deccer-cubes-approval" role on our discord.…☆52Jan 19, 2025Updated last year
- My own framework on which I try things (mostly rendering-related)☆18Jun 29, 2025Updated 8 months ago
- 3D Game Engine☆23May 24, 2025Updated 9 months ago
- Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing☆60Dec 15, 2025Updated 2 months ago
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆105Oct 4, 2024Updated last year
- Rythe Low Level Rendering Interface provides a graphics API agnostic rendering interface with minimal CPU overhead and low level access t…☆28Oct 17, 2024Updated last year
- Simple subpixel text rendering for OpenGL 4.5 using dual source blending to blend subpixels individually☆30Sep 9, 2023Updated 2 years ago
- Checklight Engine☆12Feb 3, 2026Updated last month
- Implementation of the paper "Real-time polygonal-light shading with linearly transformed cosines"☆26Jun 15, 2023Updated 2 years ago
- Game Engines with Source: Learning from the best☆746Dec 4, 2025Updated 3 months ago
- My personal Vulkan renderer☆1,836Feb 22, 2026Updated last week
- ☆39Jan 25, 2024Updated 2 years ago
- Ruken is a data-oriented Vulkan based game engine☆12Feb 25, 2026Updated last week
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆33Sep 7, 2012Updated 13 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆37Sep 30, 2021Updated 4 years ago
- KDGpu is a thin wrapper around Vulkan to make modern graphics easier to learn and use☆149Jan 20, 2026Updated last month
- Volcano sample code to get started with Vulkan. Keep it simple, short and sweet.☆41Jul 25, 2020Updated 5 years ago
- Virtual programming language☆10Dec 5, 2022Updated 3 years ago
- Fork of James Lohr's font library for OpenTK with added vertex buffer support. It has since been forked by OpCon. Please follow the link …☆16Mar 6, 2025Updated 11 months ago
- My current hobby project - game engine with Vulkan renderer☆29Sep 16, 2023Updated 2 years ago