bryanmcnett / hexbvh
A hexagonal prism BVH: more efficient than AABB.
☆18Updated 5 years ago
Alternatives and similar repositories for hexbvh:
Users that are interested in hexbvh are comparing it to the libraries listed below
- Indirect Occlusion Culling☆23Updated 8 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- A collection of in-progress work☆14Updated 7 years ago
- shd shader generator☆10Updated 6 years ago
- Frustum culling with an octree and depth sorting with a mergeable heap priority queue☆12Updated 12 years ago
- ☆10Updated 7 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- Library for creating code/data breakpoints at runtime on Win32/Win64☆21Updated 10 years ago
- experimenting with Vulkan RTX☆10Updated 4 years ago
- a collection of handle/id allocators☆20Updated last year
- ☆32Updated 2 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Single header SPIR-V compressor for C and C++☆31Updated 8 years ago
- A one-stop font atlas generator☆14Updated 7 years ago
- a ring buffer for variable sized continuous data☆16Updated 9 years ago
- iji2dgrid is a grid that can be used to accelerate broadphase queries, or for coarse collision detection.☆14Updated 6 years ago
- Software rasterizer based on Larrabee's☆40Updated 8 years ago
- ☆12Updated 8 years ago
- An SDF path tracer☆23Updated 7 years ago
- ☆18Updated 8 years ago
- a binary format for baked (bak3d) 3d files☆19Updated 9 years ago
- Automatically exported from code.google.com/p/eight☆12Updated 8 years ago
- A simple command-line utility for inspecting texture file header data☆14Updated 8 years ago
- small collection of directory related functions.☆14Updated 4 years ago
- Header only software implementations of reduced precision floating point formats☆15Updated 5 years ago
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Updated 5 years ago