bryanmcnett / hexbvh
A hexagonal prism BVH: more efficient than AABB.
☆18Updated 5 years ago
Related projects ⓘ
Alternatives and complementary repositories for hexbvh
- Indirect Occlusion Culling☆23Updated 7 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago
- A bgfx port of lightmapper.h☆16Updated 8 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 6 years ago
- Software rasterizer based on Larrabee's☆37Updated 8 years ago
- ☆32Updated 2 years ago
- a ring buffer for variable sized continuous data☆16Updated 8 years ago
- iji2dgrid is a grid that can be used to accelerate broadphase queries, or for coarse collision detection.☆14Updated 6 years ago
- Single header SPIR-V compressor for C and C++☆31Updated 8 years ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆20Updated 7 years ago
- C/C++ Isosurface Extraction library☆13Updated 7 years ago
- A set of examples and visualizations showing off FiberTaskingLib☆12Updated 7 years ago
- SIMD-optimized math library in C++☆23Updated 6 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- An SDF path tracer☆22Updated 6 years ago
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Updated 5 years ago
- ☆12Updated 7 years ago
- shd shader generator☆10Updated 6 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆34Updated 5 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆40Updated 9 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆16Updated 4 years ago
- ☆18Updated 8 years ago
- a collection of handle/id allocators☆20Updated 8 months ago
- A simple command-line utility for inspecting texture file header data☆14Updated 8 years ago
- Library for creating code/data breakpoints at runtime on Win32/Win64☆21Updated 10 years ago
- Tool to generalize shader creation. It manages the combinational complexity of shader systems.☆30Updated 9 years ago