β134Jun 8, 2026Updated 5 months ago
Alternatives and similar repositories for SUGAR
Users that are interested in SUGAR are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- β280Updated this week
- π€ GRAIL is a fully digital data-generation pipeline that synthesizes humanoid loco-manipulation data from world models. π CoRL 2026 (Beβ¦β604Nov 4, 2026Updated last week
- β680Jan 17, 2026Updated 9 months ago
- The official implementation of the paper "Scaling Behavior Foundation Model for Humanoid Robots"β309Jul 25, 2026Updated 3 months ago
- β285Oct 2, 2026Updated last month
- Proton VPN Special Offer - Get 70% off β’ AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- β43Jul 10, 2026Updated 4 months ago
- MOSAIC: Bridging the Sim-to-Real Gap in Generalist Humanoid Motion Tracking and Teleoperation with Rapid Residual Adaptationβ144Mar 7, 2026Updated 8 months ago
- Official implementation of the paper: "PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction System"β321Oct 14, 2025Updated last year
- Official implementation of the paper: "OmniContact: Chaining Meta-Skills via Contact Flow for Generalizable Humanoid Loco-Manipulation"β169Oct 9, 2026Updated last month
- A curated collection of SuperMimic implementations, extensions, demos, and resources.β579Updated this week
- Whole-body motion tracking for the Unitree G1 in under 3 minutes on average on one GPU: return 0.82 with 0/40 clips failed, held from 2.7β¦β191Updated this week
- [RSS 2026] Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matchingβ288Oct 13, 2026Updated 3 weeks ago
- β110Sep 8, 2026Updated 2 months ago
- Official implementation of Any2Track.β774Jun 4, 2026Updated 5 months ago
- Managed Kubernetes at scale on DigitalOcean β’ AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- β258Oct 15, 2026Updated 3 weeks ago
- Sampling Based Trajectory Optimization (SBTO)β82Sep 29, 2026Updated last month
- Official implementation of Perceptive Behavior Foundation Modelβ320Aug 13, 2026Updated 2 months ago
- BFM_Zero: A Promptable Behavioral Foundation Model for Humanoid Control Using Unsupervised Reinforcement Learningβ844Oct 21, 2026Updated 3 weeks ago
- [arXiv 2025] ResMimic: From General Motion Tracking to Humanoid Whole-Body Loco-Manipulation via Residual Learningβ79Mar 24, 2026Updated 7 months ago
- An open-source unsupervised RL framework for humanoid control with FB/TeCH training, robot-aware motion import, and real-world teleoperatβ¦β348Oct 21, 2026Updated 3 weeks ago
- The official codebase of Unified Motion Retargetingβ526Oct 2, 2026Updated last month
- mjlab-native port of InstinctLab for humanoid RL and Project-Instinct workflows.β326Updated this week
- β753Apr 22, 2026Updated 6 months ago
- Managed hosting for WordPress and PHP on Cloudways β’ AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Code for DreamControl: Human-inspired Whole-Body Humanoid Control for Scene Interaction via Guided Diffusionβ229Apr 7, 2026Updated 7 months ago
- a full-embodiment humanoid teleoperation systemβ208Aug 10, 2026Updated 3 months ago
- Official PyTorch Implementation of Paper -- "MoRE: Mixture of Residual Experts for Humanoid Lifelike Gaits Learning on Complex Terrains"β322Nov 11, 2025Updated last year
- β1,722Updated this week
- β46Jun 27, 2026Updated 4 months ago
- HALO: Perceptive Humanoid Motion from Simulationβ345Nov 5, 2026Updated last week
- a toolkit for training privileged humanoid controllersβ218Updated this week
- Whole-body motion tracking for the Unitree G1 in about 3 minutes on one GPU.β213Nov 3, 2026Updated last week
- β422Jul 13, 2026Updated 3 months ago
- AI Agents on DigitalOcean Gradient AI Platform β’ AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Unofficial implementation and extension of GfR (RSS 2026) and HIL (TOG 2026)β193Sep 17, 2026Updated last month
- I-BFM training code and interactive Carry Box, Push Box, and Kick Box demosβ71Oct 14, 2026Updated 3 weeks ago
- Motion retargeting pipeline from SMPL-X / source robots to target humanoid robots.β383Jun 29, 2026Updated 4 months ago
- Learning Whole-Body Dexterous Loco-Manipulation from HumanβObject Interactionsβ123Oct 7, 2026Updated last month
- Terrain Grounded Imagination: a recipe for training humanoid locomotion on sparse and rough terrain through a world model with differentiβ¦β93Updated this week
- [RSS 2026] "HUSKY: Humanoid Skateboarding System via Physics-Aware Whole-Body Control"β298May 10, 2026Updated 6 months ago
- β199Nov 4, 2026Updated last week
Are these results useful?