TheBeach54 / SnowSimulation
☆119Updated 6 years ago
Alternatives and similar repositories for SnowSimulation:
Users that are interested in SnowSimulation are comparing it to the libraries listed below
- ☆165Updated 8 years ago
- ☆211Updated 2 months ago
- Repository for online PIGSquad workshop on deformable snow in Unity.☆204Updated 4 years ago
- 🔮 An example of iridescence shader in URP.☆148Updated 4 years ago
- Examples for extending the Unity LWRP☆242Updated 4 years ago
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆174Updated last year
- Shadergraph version of the HDRP/Lit shader.☆80Updated last year
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆244Updated 2 years ago
- Advanced Animation Rigging: Character and Props interaction☆106Updated 5 years ago
- Baking run-time shaders into textures in Unity☆109Updated 5 years ago
- Converted Unity shaders from SahderToy to Unity shading language☆145Updated 2 years ago
- 🧱 An example of geometry shader in URP.☆107Updated 4 years ago
- A Customizable Post-Processing Renderer Feature for Universal Render Pipeline☆227Updated 2 years ago
- Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline☆184Updated 5 years ago
- Provide a texture to simulate waves with Unity. Require InkPainter(nv1.2.1 or later).☆244Updated 6 years ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆85Updated 5 years ago
- Simple verlet integration simulator for Unity.☆268Updated 6 years ago
- ☆246Updated 5 years ago
- A unity shader solution to generate footprint on thick snow surfaces.☆226Updated 3 years ago
- Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)☆191Updated last year
- Testing Post Processed Fog in Unity Universal Render Pipeline☆102Updated 5 years ago
- Ocean waves on URP for wide-range mobile devices (gles 3.0)☆183Updated last year
- Demo Project for Bleeding Edge Effects on Mobile 2020 GDC talk☆95Updated 4 years ago
- Volumetric clouds in Unity☆205Updated 2 years ago
- Geometry grass shader for Unity engine☆136Updated 3 years ago
- Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically☆186Updated 6 years ago
- a tiny and flexible surface shader solution for Unity URP☆146Updated 4 years ago
- ☆119Updated 4 years ago
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken☆239Updated 3 years ago
- ☆175Updated last year