nomand / PBRBlendShaderLinks
Unity Blending PBR Shaders
☆74Updated 7 years ago
Alternatives and similar repositories for PBRBlendShader
Users that are interested in PBRBlendShader are comparing it to the libraries listed below
Sorting:
- Deeply optimized tessellation PBR shaders in Unity DX11☆56Updated 6 years ago
- A dissolve shader based on https://connect.unity.com/p/articles-dissolving-the-world-part-1☆32Updated 7 years ago
- This demo shows how Unity's LWRP or URP template works with the shadowmask lighting mode.☆68Updated 5 years ago
- Optimized lighting processing shaders for deferred rendering path☆37Updated 7 years ago
- Unity LightProbe Editor☆70Updated 7 years ago
- Texture2D.EncodeToTGA (Unity)☆28Updated 5 years ago
- Using the Geometry Shader to generate fur on GPU.☆41Updated 7 years ago
- ☆41Updated 6 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆44Updated 6 years ago
- fast planar ssr for unity5.6☆43Updated 5 years ago
- ☆28Updated 7 years ago
- JTRP : Unity HDRP ToonShading Render Pipeline (Preview)☆39Updated 5 years ago
- Mask by alpha channel bloom effect for Unity.☆55Updated 9 years ago
- low polygon water effect working in Unity☆54Updated 5 years ago
- various post-processing effects for Unity☆49Updated 6 years ago
- UV预览工具☆61Updated 5 years ago
- A bloom that is 60% faster than Unity’s built-in bloom and is specially optimized for mobile platforms. This bloom can be applied to only…☆112Updated 5 years ago
- ☆25Updated 6 years ago
- ☆20Updated 7 years ago
- 自定义实现基于屏幕的ShadowMapping☆30Updated 6 years ago
- Simple HD RP project to showcase new Lit master node.☆73Updated 6 years ago
- Unity plugin for create skinned mesh in scene.☆83Updated 11 months ago
- Shadow Volume for Static-Scene-Object of Unity☆165Updated 6 years ago
- To demonstrate the uses of Unity Stencil Buffer with outlining, filling polygons, defining reflected area and depth failed method of shad…☆47Updated 4 years ago
- depthPeeling for unity☆30Updated 5 years ago
- ☆29Updated 7 years ago
- ☆53Updated 4 years ago
- ☆37Updated 8 years ago
- Simple bake manager for lightmapping in Unity☆71Updated 7 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆70Updated 6 years ago