eth-ait / ODHSRLinks
☆43Updated 6 months ago
Alternatives and similar repositories for ODHSR
Users that are interested in ODHSR are comparing it to the libraries listed below
Sorting:
- ☆53Updated last year
- Code for "Free360: Layered Gaussian Splatting for Unbounded 360-Degree View Synthesis from Extremely Sparse and Unposed Views", CVPR 2025☆44Updated 7 months ago
- DAS3R: Dynamics-Aware Gaussian Splatting for Static Scene Reconstruction☆155Updated 11 months ago
- Fillerbuster: Multi-View Scene Completion for Casual Captures☆110Updated 11 months ago
- DynaSurfGS: Dynamic Surface Reconstruction with Planar-based Gaussian Splatting☆42Updated last year
- ☆74Updated 11 months ago
- GauSTAR: Gaussian Surface Tracking and Reconstruction (CVPR 2025)☆91Updated 5 months ago
- The implementation for "Photoreal Scene Reconstruction from an Egocentric Camera, SIGGRAPH 2025"☆130Updated 5 months ago
- This is the code of the CVPR 2025 paper "Hardware-Rasterized Ray-Based Gaussian Splatting"☆70Updated 10 months ago
- [TMLR 2025] Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules☆28Updated 6 months ago
- [CVPR 2025 (Highlight)] ImViD: Immersive Volumetric Videos for Enhanced VR Engagement☆25Updated 3 months ago
- Repository for "Echoes of the Coliseum: Towards 3D Live streaming of Sports Events"☆25Updated 5 months ago
- [NeurIPS 2025] Official implementation for Metropolis-Hastings Sampling for 3D Gaussian Reconstruction☆28Updated 2 months ago
- [arXiv'25]🌈 Unseen 3D Geometry Reasoning from a Single Image.☆74Updated 7 months ago
- DeSplat: Decomposed Gaussian Splatting for Distractor-Free Rendering☆53Updated 3 months ago
- Code for CVPR 2025 paper "Steepest Descent Density Control for Compact 3D Gaussian Splatting"☆101Updated 5 months ago
- [ICCV 2025] RI3D: Few-Shot Gaussian Splatting With Repair and Inpainting Diffusion Priors☆57Updated 10 months ago
- Official code release for "D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Video".☆26Updated 11 months ago
- ☆66Updated last year
- Superpoint Gaussians Splatting for Real-Time High-Fidelity Monocular Dynamic Scene Reconstruction☆51Updated last year
- GSFix3D: Diffusion-Guided Repair of Novel Views in Gaussian Splatting☆142Updated 2 months ago
- Official code of "Optimizing 4D Gaussians for Dynamic Scene Video from Single Landscape Images (ICLR 2025)"☆27Updated 8 months ago
- Official implimentation for EVA-Gaussian: 3D Gaussian-Based Real-time Human Novel View Synthesis Under Diverse Camera Settings☆51Updated last year
- Official implementation of "E3D-Bench: A Benchmark for End-to-End 3D Geometric Foundation Models"☆104Updated 8 months ago
- SIM4D☆29Updated 10 months ago
- Spurfies: Sparse Surface Reconstruction using Local Geometry Priors☆29Updated last year
- ☆41Updated 9 months ago
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆104Updated 10 months ago
- [ICLR 2025] Flow Distillation Sampling: Regularizing 3D Gaussians with Pre-trained Matching Priors☆59Updated 11 months ago
- Code of CVPR2025 paper "RoGSplat: Learning Robust Generalizable Human Gaussian Splatting from Sparse Multi-View Images"☆41Updated 8 months ago