avinashpaliwal / RI3D
RI3D: Few-Shot Gaussian Splatting With Repair and Inpainting Diffusion Priors
☆33Updated last month
Alternatives and similar repositories for RI3D:
Users that are interested in RI3D are comparing it to the libraries listed below
- The official repo of paper: HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering☆34Updated 4 months ago
- [Just 4 Fun] Deformable-GS with less storage, 150+FPS, and sota quality.☆36Updated 10 months ago
- ☆34Updated 7 months ago
- ☆45Updated 6 months ago
- [ICLR 2025] Flow Distillation Sampling: Regularizing 3D Gaussians with Pre-trained Matching Priors☆55Updated last month
- Code for "Few-shot Novel View Synthesis using Depth Aware 3D Gaussian Splatting" (ECCV 24 workshops)☆38Updated 5 months ago
- Spurfies: Sparse Surface Reconstruction using Local Geometry Priors☆23Updated 5 months ago
- StableRecon: Making Video to 3D easy☆76Updated 5 months ago
- [CVPR 2025] Splatter-360: Generalizable 360 Gaussian Splatting for Wide-baseline Panoramic Images☆67Updated 3 months ago
- VF-NeRF code. We learn to densely reconstruct indoor from multi-view images by representing the surface with Vector Fields (VF). We devel…☆19Updated 6 months ago
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆90Updated last week
- [ECCV 2024] GGRt: Towards Pose-free Generalizable 3D Gaussian Splatting in Real-time☆83Updated 2 weeks ago
- ☆22Updated 6 months ago
- This code is a non-official 2DGS implementation including forward and backward process of 2DGS with cuda.☆52Updated 11 months ago
- Superpoint Gaussians Splatting for Real-Time High-Fidelity Monocular Dynamic Scene Reconstruction☆45Updated 2 months ago
- Code of SuperGaussians: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colors☆51Updated 3 months ago
- (I3D 2025) Normal-guided Detail-Preserving Neural Implicit Function for High-Fidelity 3D Surface Reconstruction [Proceedings of the ACM i…☆14Updated last week
- Code for "Self-Calibrating Gaussian Splatting for Large Field of View Reconstruction"☆83Updated 2 months ago
- ☆46Updated 2 months ago
- GLS: Geometry-aware 3D Language Gaussian Splatting☆39Updated last month
- ☆27Updated 11 months ago
- [CVPR'25] Geometry Field Splatting with Gaussian Surfels☆42Updated 2 weeks ago
- Codes of Improving Neural Surface Reconstruction with Feature Priors from Multi-View Images (ECCV2024)☆18Updated 8 months ago
- repo for paper NeLF-Pro: Neural Light Field Probes☆78Updated 8 months ago
- [3DV'25 ] Mipmap-GS: Let Gaussians Deform with Scale-specific Mipmap for Anti-aliasing Rendering☆28Updated 5 months ago
- This is the code of the CVPR 2025 paper "Hardware-Rasterized Ray-Based Gaussian Splatting"☆37Updated 2 weeks ago
- ☆49Updated 5 months ago
- [Sigasia 2024] Manifold Sampling for Differentiable Uncertainty in Radiance Fields