smkplus / RainFXLinks
Natural Rain
☆42Updated 7 years ago
Alternatives and similar repositories for RainFX
Users that are interested in RainFX are comparing it to the libraries listed below
Sorting:
- Wet Shader☆31Updated 7 years ago
- Shader Examples☆26Updated 6 years ago
- Adaptation of the standard Unity PBS shader to include Toon lighting☆28Updated 7 years ago
- Fur Shader☆15Updated 6 years ago
- Material replacements for getting SpeedTree models to work on HDRP Terrain. Highly experimental.☆20Updated 6 years ago
- ☆21Updated 6 years ago
- Demonstrating how new Shadowmask feature works in Unity☆29Updated 8 years ago
- Lens flare image effect in Unity!☆32Updated 6 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 5 years ago
- Update built-in ParticleSystem with ComputeShader☆25Updated 7 years ago
- Ambient lighting probe sampling☆45Updated 5 years ago
- GPU implemented Hybrid Ray Tracer made in Unity☆17Updated 6 years ago
- This includes the files needed to upgrade a vegetation shader to the instanced indirect implementation of Vegetation Studio☆33Updated 6 years ago
- UniqueShadow for Unity 5.6+ version☆17Updated 7 years ago
- All kinds of useful things about Unity3D☆26Updated 10 months ago
- My own flavor of Unity Technologies' Atmospheric Scattering that was used in The Blacksmith short demo.☆16Updated 8 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆25Updated 5 years ago
- Fake, fast chains for Unity that can be animated ingame with false simple physics. If the chain is not going to move ingame you can merge…☆25Updated 7 years ago
- FXAA Fast Approximate Anti-Aliasing☆34Updated last year
- Perform a raycast against one or more meshes.☆29Updated 6 years ago
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆40Updated 6 years ago
- A clean & light implementation of the Flow Fields pathfinding algorithm in Unity.☆19Updated 7 years ago
- Adds navigation menu items in Unity Editor: "Edit/Selection/Back", "Edit/Selection/Forward"☆28Updated 5 years ago
- A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer.☆32Updated 6 months ago
- ☆18Updated 9 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- Node Editor for Raymarch Model System☆36Updated 7 years ago
- Unity project I'll be using to test out some shading and rendering techniques.☆20Updated 5 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆43Updated 9 months ago
- ☆29Updated 7 years ago