vux427 / PixelBaseOutlinePostProcessingLinks
use some unity graphic API to display outline post processing.
☆26Updated 8 years ago
Alternatives and similar repositories for PixelBaseOutlinePostProcessing
Users that are interested in PixelBaseOutlinePostProcessing are comparing it to the libraries listed below
Sorting:
- Customizable toolbar available in the Unity editor.☆37Updated 7 years ago
- Minimalist simplex library☆48Updated 3 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- A handy tool for Unity3D which enables you to select a vertex on a mesh and see the information like vertex count, vertex positions, norm…☆44Updated 5 years ago
- Display UV Check pattern of image effect for Unity3D☆27Updated 6 years ago
- ☆22Updated 7 years ago
- Generic editor for instanced properties in Unity materials.☆21Updated 6 years ago
- XELF.Hexelate.Shader: Hexelation Shader is an image effect for Unity. Screen will be filtered by hexagonal grids.☆19Updated 6 years ago
- Show/List/Replace assets with specified GUID for Unity 3D.☆17Updated 6 years ago
- Sea of clouds for Unity3D☆32Updated 7 years ago
- ☆16Updated 8 years ago
- Breaking down timings on compilation, assembly reload and enter/exit Play Mode in the simplest way possible. Requires Unity 2019.3 and ne…☆24Updated 4 years ago
- Simple Unity Generate Vertex Color Model Tool☆40Updated 5 years ago
- Example of how to get a smooth fog effect in Unity 3D☆37Updated 8 years ago
- Fake, fast chains for Unity that can be animated ingame with false simple physics. If the chain is not going to move ingame you can merge…☆25Updated 7 years ago
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 5 years ago
- A first pass at a flowfield☆28Updated 7 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 5 years ago
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆40Updated 6 years ago
- A tool that generates custom editors in Unity☆23Updated 6 years ago
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Updated 7 years ago
- ☆15Updated 6 years ago
- A simple lens flare effect in Unity's universal render pipeline☆18Updated 5 years ago
- Fast way to find Nearby objects within radius, using CullingGroup API☆28Updated 6 years ago
- Terraced like procedural terrain made with Unity DOTS☆23Updated 5 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 5 years ago
- Draws the vert and face normals of a mesh using Unity's Gizmos.☆19Updated 7 years ago
- http://wiki.unity3d.com/index.php/MirrorReflection4 modified to support to unity default Quad.☆20Updated 6 years ago
- Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.☆42Updated 6 years ago
- A collection of useful nodes and utils for Unity Shader Graph☆14Updated 6 years ago