Adaptation of the standard Unity PBS shader to include Toon lighting
☆28Aug 16, 2017Updated 8 years ago
Alternatives and similar repositories for UnityToonPBS
Users that are interested in UnityToonPBS are comparing it to the libraries listed below
Sorting:
- Real Time Strategy Game made in Unity☆14Feb 27, 2019Updated 7 years ago
- Core boilerplate code I use in Unity, including singletons, smart behaviours etc, and the home of UnityCore.Threading☆17Sep 18, 2017Updated 8 years ago
- Perform a raycast against one or more meshes.☆29Aug 29, 2018Updated 7 years ago
- A unity shader collection of private works☆49Nov 19, 2019Updated 6 years ago
- ☆17Oct 31, 2018Updated 7 years ago
- Toon Shader for Unity3D based on the method used by Arc System Works (GuiltyGear saga, DB FigtherZ...)☆19Sep 30, 2018Updated 7 years ago
- ☆64Aug 5, 2019Updated 6 years ago
- AI:MMO's front-end now in Unity3D.☆29Mar 26, 2019Updated 6 years ago
- A physically-based Toon Shader for Unity☆23Apr 24, 2020Updated 5 years ago
- Unity CG custom shader to replicate the look of water in Studio Ghibli movies☆13Feb 7, 2021Updated 5 years ago
- 2D shader-based lighting system for Unity3D☆15Sep 14, 2018Updated 7 years ago
- Flexible networking library for Unity☆12Apr 26, 2019Updated 6 years ago
- Unity 通用游戏模板。 内置 GameFramework 前端重量级框架与 LuBan 配表解决方案。 内置 UinRx 响应式编程框架。 内置 UinTask 异步编程框架。 内置 Zenject 依赖注入编程框架。 内置 BehaviorDesigner 行为树框架…☆10Jun 17, 2023Updated 2 years ago
- Demos intended to be run with AI GameDev Toolkit (separate download)☆11Feb 16, 2022Updated 4 years ago
- UI Gradient Slider Bar (without scripts)☆10Aug 10, 2020Updated 5 years ago
- Set an asymmetric viewing frustum with Unity3d☆17Jun 19, 2018Updated 7 years ago
- A sprite outline solution.☆13Mar 15, 2017Updated 8 years ago
- runtime command console for unity☆28Sep 1, 2018Updated 7 years ago
- Synth in Unity☆26Apr 18, 2019Updated 6 years ago
- Physically-Based Rendering in glTF 2.0 using WebGL☆18Jun 18, 2021Updated 4 years ago
- URP are indeed used, but NPR not just included.☆13Jun 6, 2023Updated 2 years ago
- Context menu plugin for Unity3D☆13May 5, 2019Updated 6 years ago
- Minor updates to Unity's AssetBundleManager (last updated 2015) so that it works with the latest version of Unity and .NET 4.6.☆14Dec 11, 2017Updated 8 years ago
- ☆14Apr 27, 2019Updated 6 years ago
- ☆12Apr 22, 2019Updated 6 years ago
- 🎨 Fun fragment shaders you can use in Unity.☆18Oct 13, 2022Updated 3 years ago
- A Unity editor tool to make sprite sheets from individual sprites☆16May 18, 2020Updated 5 years ago
- Generates a slice of shadow volumes with an invisible wall.☆18Feb 9, 2019Updated 7 years ago
- Planar reflections for Unity's Universal Render Pipeline.☆15Dec 29, 2024Updated last year
- GPU implemented Hybrid Ray Tracer made in Unity☆17Sep 16, 2018Updated 7 years ago
- Example of raymarching in forward rendering for Unity☆18Dec 31, 2018Updated 7 years ago
- Notes on Richard Fine's TANKS! demo displaying Scriptable Object architecture☆11Sep 30, 2018Updated 7 years ago
- UnityのTimeline上でのイベント☆15Apr 15, 2019Updated 6 years ago
- A unity plugin that provides a unified cross-platform API☆16Mar 16, 2018Updated 7 years ago
- A color management solution for Unity☆16Feb 19, 2021Updated 5 years ago
- A shoot 'em up game about old Norse mythology.☆34Feb 3, 2019Updated 7 years ago
- Unity Fog Of War for mobile☆38Apr 16, 2023Updated 2 years ago
- An IPFS implementation for Unity. Includes asset storage in a linked-link format.☆33Jun 13, 2018Updated 7 years ago
- Trying to make Tetris with Unity's ECS system☆14May 19, 2019Updated 6 years ago