pschraut / UnityModularShaderPrototype
An unfinished prototype for a modular shader system for Unity. Please see link below.
☆29Updated 4 years ago
Alternatives and similar repositories for UnityModularShaderPrototype:
Users that are interested in UnityModularShaderPrototype are comparing it to the libraries listed below
- A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer.☆32Updated 4 months ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- ☆21Updated 5 years ago
- use some unity graphic API to display outline post processing.☆27Updated 7 years ago
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆22Updated 3 years ago
- A Lens Flare effect for Unity that doesn't require Physics.☆25Updated 4 years ago
- Control Unity Post-Process Effects with Timeline☆25Updated 6 years ago
- ☆15Updated 5 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆24Updated 2 years ago
- ☆15Updated 7 years ago
- A Unity surface shader that removes noticeable tiling patterns by implementing a state-of-art stochastic tiling system.☆14Updated 4 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- Ambient lighting probe sampling☆43Updated 4 years ago
- A simple shader which renders stylized wireframes while staying true (within reason) to the visual style of the Vectrex☆31Updated 3 years ago
- Unity SDF generator for 2D images☆16Updated 2 years ago
- ☆15Updated 3 years ago
- Material replacements for getting SpeedTree models to work on HDRP Terrain. Highly experimental.☆19Updated 6 years ago
- Simple tool for Unity to paint vertex colors on meshes☆15Updated 4 years ago
- Perform a raycast against one or more meshes.☆29Updated 6 years ago
- Example of how to get a smooth fog effect in Unity 3D☆37Updated 8 years ago
- ☆12Updated 5 years ago
- ☆18Updated 6 years ago
- Gameplay framework for building games using Unity Engine. I took heavy inspiration from Unreal Engine's gameplay framework.☆23Updated 2 years ago
- PivotPainter tools and shaders for unity☆25Updated 2 years ago
- Isosurface generator for Unity3D☆17Updated 3 years ago
- Source-like displacements for Unity☆14Updated 5 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 5 years ago
- ☆19Updated 5 years ago
- Unique Shadow in Lightweight Pipeline☆15Updated 6 years ago
- VertexMorph Instanced Terrain for Unity URP.☆21Updated last year