pschraut / UnityModularShaderPrototypeLinks
An unfinished prototype for a modular shader system for Unity. Please see link below.
☆29Updated 5 years ago
Alternatives and similar repositories for UnityModularShaderPrototype
Users that are interested in UnityModularShaderPrototype are comparing it to the libraries listed below
Sorting:
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆24Updated 6 years ago
- Unity SDF generator for 2D images☆19Updated 3 years ago
- A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer.☆32Updated last year
- ☆12Updated 6 years ago
- A tool that generates custom editors in Unity☆23Updated 6 years ago
- ☆15Updated 6 years ago
- Minimalist simplex library☆48Updated 3 years ago
- Ambient lighting probe sampling☆50Updated 5 years ago
- BlendShapeController timeline track - pose & animate blendshapes on Unity's Timeline☆19Updated 6 years ago
- Perform a raycast against one or more meshes.☆29Updated 7 years ago
- Sea of clouds for Unity3D☆32Updated 8 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 6 years ago
- Modulate SH Weight Editor. 版本一已经完成 光照贴图设置好,再确认一下探针数据有时你会发现可能要比想象中的弱或者强,使用该功能,Artists可以直观地修改好以后,再回到SphericalHarmonicsL2探针数据。 不用再烘培,就能回到原始数…☆12Updated 2 years ago
- Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.☆41Updated 6 years ago
- Parallax Occlusion Mapping shader☆25Updated 8 years ago
- Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds - 2021 - Eurographics (short)☆47Updated 2 years ago
- Control Unity Post-Process Effects with Timeline☆25Updated 7 years ago
- A handy tool for Unity3D which enables you to select a vertex on a mesh and see the information like vertex count, vertex positions, norm…☆44Updated 5 years ago
- A simple shader which renders stylized wireframes while staying true (within reason) to the visual style of the Vectrex☆36Updated 4 years ago
- Fake, fast chains for Unity that can be animated ingame with false simple physics. If the chain is not going to move ingame you can merge…☆26Updated 7 years ago
- Fast way to find Nearby objects within radius, using CullingGroup API☆28Updated 7 years ago
- Example of how to get a smooth fog effect in Unity 3D☆38Updated 9 years ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆29Updated 7 years ago
- Pack any color data into texture channels.☆26Updated last year
- Material replacements for getting SpeedTree models to work on HDRP Terrain. Highly experimental.☆20Updated 6 years ago
- ☆21Updated 6 years ago
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆40Updated 6 years ago
- Boids and Cloth Simulation using Unity as Renderer☆42Updated 8 years ago
- ☆15Updated 7 years ago
- A toy sample indicating how to use multi-passes using scriptable-rendering-pipeline in unity☆16Updated 6 years ago