flamacore / UnityHDRPSpeedTreeMaterials
Material replacements for getting SpeedTree models to work on HDRP Terrain. Highly experimental.
☆18Updated 5 years ago
Alternatives and similar repositories for UnityHDRPSpeedTreeMaterials:
Users that are interested in UnityHDRPSpeedTreeMaterials are comparing it to the libraries listed below
- Particle system using Curl Noise for Unity.☆32Updated 6 years ago
- My own flavor of Unity Technologies' Atmospheric Scattering that was used in The Blacksmith short demo.☆16Updated 7 years ago
- use some unity graphic API to display outline post processing.☆27Updated 7 years ago
- Stylized Procedural Skybox for Amplify Shader Editor☆19Updated 5 years ago
- This is a shader that enables dissolving particles by using Unity's custom particle data☆17Updated 6 years ago
- Custom nodes for Shader Graph☆31Updated 6 years ago
- Raymarching in Unity using the job system☆36Updated 5 years ago
- Additionnal function nodes for shading in Unity using AmplifyShader plugin☆22Updated 6 years ago
- Adaptation of the standard Unity PBS shader to include Toon lighting☆28Updated 7 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 4 years ago
- ☆29Updated 7 years ago
- This example is a demo of fake volumetric fog using compute shader and instancing. It takes only one batch, but it looks realistic fog.