aivenhoe / modular-deferred-gpu-particle-systemLinks
modular particle system using compute shaders.
☆28Updated 6 years ago
Alternatives and similar repositories for modular-deferred-gpu-particle-system
Users that are interested in modular-deferred-gpu-particle-system are comparing it to the libraries listed below
Sorting:
- Particle system using Curl Noise for Unity.☆33Updated 6 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 5 years ago
- Minimalist simplex library☆47Updated 3 years ago
- ☆26Updated 4 years ago
- Raymarching in Unity using the job system☆37Updated 5 years ago
- custom procedural sky renderers for HDRP☆62Updated last year
- Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+ .☆53Updated 3 weeks ago
- Mesh explosion effect with Compute Shader and DrawMeshInstancedIndirect method in Unity☆28Updated 8 years ago
- ☆33Updated 4 years ago
- Real-time Terrain Grass Shader for Unity terrain.☆48Updated 6 years ago
- Example of how to get a smooth fog effect in Unity 3D☆37Updated 8 years ago
- Approximates a painterly effect using Unity, HDRP, and VFX Graph☆30Updated 5 years ago
- ☆55Updated last year
- Utility extensions for Unity standard Gradient class☆48Updated 4 years ago
- Ambient lighting probe sampling☆45Updated 5 years ago
- compute shader example☆39Updated 4 years ago
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Updated 7 years ago
- ☆26Updated 5 years ago
- Simple star-glow effect.☆47Updated 5 years ago
- Collection of noises functions for Unity.☆29Updated 4 years ago
- #NVJOB Shader for Unity SpeedTree. Old, Legacy.☆44Updated 2 years ago
- Implementation of a tornado (twister) in Unity that can interact with the environment (including the clouds)☆35Updated 3 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 5 years ago
- Blueprint shading with depth peeling in Unity☆78Updated 5 years ago
- Optimized blur for Unity using compute shaders☆32Updated 5 years ago
- Superformula 3D mesh generator with compute shaders☆47Updated 4 years ago
- A collection of weird camera effects☆42Updated 4 years ago
- A fluid simulation I made for a class assignment, based on work by Jos Stam.☆38Updated last year
- ☆73Updated 5 years ago