ShirenY / Unity-Scene-Camera-Tool
An editor tool to sync scene view camera and the game camera.
☆27Updated 5 years ago
Related projects: ⓘ
- A Unity GUI Frontend to manage build batches and review build reports☆33Updated 3 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 4 years ago
- Unity custom editor for bookmarking Scene View camera angles/settings☆13Updated 7 years ago
- ☆20Updated 3 years ago
- Mesh explosion effect with Compute Shader and DrawMeshInstancedIndirect method in Unity☆28Updated 7 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆17Updated 4 years ago
- Simple shaders for Unity3D that I created for games, for a challenge or following tutorials.☆22Updated 4 years ago
- Use the right-click context menu or shortcut to group the selected GameObjects under a new parent.☆18Updated 3 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 4 years ago
- A small debugging tool to draw the editor scene with replacement shaders.☆20Updated 3 years ago
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆37Updated 5 years ago
- Example of how to get a smooth fog effect in Unity 3D☆36Updated 7 years ago
- Unity visual effect collection.☆15Updated 4 months ago
- A halftone shader created with Shader Graph for use in the Universal Render Pipeline☆27Updated 2 years ago
- A handy tool for Unity3D which enables you to select a vertex on a mesh and see the information like vertex count, vertex positions, norm…☆42Updated 4 years ago
- A simple tool for reordering, merging and modifying unity layers. Updates game objects, components and assets to match.☆23Updated 3 years ago
- A simple tool to easily combine materials on a single texture atlas and material.☆24Updated 6 years ago
- Modulate SH Weight Editor. 版本一已经完成 光照贴图设置好,再确认一下探针数据有时你会发现可能要比想象中的弱或者强,使用该功能,Artists可以直观地修改好以后,再回到SphericalHarmonicsL2探针数据。 不用再烘培,就能回到原始数…☆12Updated last year
- color spreading post-processing effect in Unity☆41Updated 2 years ago
- A toy sample indicating how to use multi-passes using scriptable-rendering-pipeline in unity☆16Updated 5 years ago
- Stylized Procedural Skybox for Amplify Shader Editor☆19Updated 5 years ago
- Perform a raycast against one or more meshes.☆29Updated 6 years ago
- Timer class with various behaviors (outdated, don't use)☆18Updated 8 years ago
- Unity Skybox Detail Geometry Tool☆32Updated 5 years ago
- Minimalist simplex library☆47Updated 2 years ago
- A simple shader which renders stylized wireframes while staying true (within reason) to the visual style of the Vectrex☆31Updated 2 years ago
- Fake, fast chains for Unity that can be animated ingame with false simple physics. If the chain is not going to move ingame you can merge…☆25Updated 6 years ago
- Combine multiple textures into one!☆29Updated 3 years ago
- Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compiler☆39Updated 2 weeks ago