Perform a raycast against one or more meshes.
☆29Aug 29, 2018Updated 7 years ago
Alternatives and similar repositories for UnityExtensions.MeshIntersection
Users that are interested in UnityExtensions.MeshIntersection are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Sharp Blending for Terrain Textures, using Texture FilterMode.Point☆14May 20, 2017Updated 8 years ago
- Lily Render 360 is a tool for rendering a Unity scene into stitch-free equirectangular images☆61Mar 26, 2019Updated 7 years ago
- Particle system written on the GPU using compute shaders in Unity.☆11May 14, 2020Updated 5 years ago
- Jobs-based line rendering for Unity 2020.2+☆27May 9, 2021Updated 4 years ago
- Simplified and automatic game option creation for Unity3D games.☆18May 27, 2020Updated 5 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- ☆64Aug 5, 2019Updated 6 years ago
- Unity shaders made for various purposes, written in Cg/HLSL.☆19Jun 5, 2022Updated 3 years ago
- Synth in Unity☆26Apr 18, 2019Updated 6 years ago
- GPU-based raycaster for Unity☆176Jul 23, 2023Updated 2 years ago
- Compare Unity's API between versions☆17Sep 18, 2021Updated 4 years ago
- A shader for Unity 5.5 that flattens a mesh in the world z-axis.☆10Feb 7, 2017Updated 9 years ago
- Core boilerplate code I use in Unity, including singletons, smart behaviours etc, and the home of UnityCore.Threading☆17Sep 18, 2017Updated 8 years ago
- A color management solution for Unity☆16Feb 19, 2021Updated 5 years ago
- A Unity System to Implement Multiple GUI Themes☆21Feb 15, 2020Updated 6 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- A simple to use Speech Recognition library for Unity based on the Microsoft Cognitive Services☆15Dec 15, 2018Updated 7 years ago
- Modular Save System for Unity☆20Nov 13, 2019Updated 6 years ago
- Blur effect that supports clipping☆12Jan 29, 2019Updated 7 years ago
- ☆14Sep 17, 2017Updated 8 years ago
- Hybrid Unity ECS benchmark against classic GameObject Update☆12Dec 12, 2019Updated 6 years ago
- simple Vectorfield for Unity3D☆16Jun 14, 2016Updated 9 years ago
- 【Unity】Scene View のカメラの位置と角度をシーンのメインカメラに同期させるエディタ拡張☆13Sep 19, 2020Updated 5 years ago
- Method redefinition in Unity3D while in play mode.