cinight / SRPLinks
☆12Updated 6 years ago
Alternatives and similar repositories for SRP
Users that are interested in SRP are comparing it to the libraries listed below
Sorting:
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 5 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 3 years ago
- Source-like displacements for Unity☆14Updated 6 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆24Updated 6 years ago
- ☆15Updated 7 years ago
- Minimalist simplex library☆48Updated 3 years ago
- ☆16Updated 8 years ago
- Modulate SH Weight Editor. 版本一已经完成 光照贴图设置好,再确认一下探针数据有时你会发现可能要比想象中的弱或者强,使用该功能,Artists可以直观地修改好以后,再回到SphericalHarmonicsL2探针数据。 不用再烘培,就能回到原始数…☆12Updated 2 years ago
- A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer.☆32Updated last year
- ☆31Updated 5 months ago
- ☆15Updated 6 years ago
- ☆14Updated 6 years ago
- ☆29Updated 8 years ago
- Viewer of unity mesh renderer uv in baked lightmap.☆14Updated 7 years ago
- ☆10Updated 7 years ago
- BlendShapeController timeline track - pose & animate blendshapes on Unity's Timeline☆19Updated 6 years ago
- Parallax Occlusion Mapping shader☆25Updated 8 years ago
- A tool that generates custom editors in Unity☆23Updated 6 years ago
- A dynamically tesselating, deforming terrain map made in Unity using Compute shaders☆22Updated 9 years ago
- A component used to display temporary textures generated during the rendering process(e.g. GBuffer,AO Texture) on the game screen☆14Updated 4 years ago
- ☆12Updated 6 years ago
- An editor tool to sync scene view camera and the game camera.☆28Updated 6 years ago
- Unity SDF generator for 2D images☆19Updated 3 years ago
- use some unity graphic API to display outline post processing.☆26Updated 8 years ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆29Updated 7 years ago
- Light Intensity converter via PLU(Physical Light Units) for URP☆30Updated 2 years ago
- Boids and Cloth Simulation using Unity as Renderer☆42Updated 8 years ago
- ECS Style high-performance Voxelization☆11Updated 6 years ago
- A Unity surface shader that removes noticeable tiling patterns by implementing a state-of-art stochastic tiling system.☆14Updated 5 years ago
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Updated 7 years ago