forestrf / Fake-hanging-chainsLinks
Fake, fast chains for Unity that can be animated ingame with false simple physics. If the chain is not going to move ingame you can merge all the generated links to have only one mesh instead of multiple copies to save drawcalls
☆26Updated 7 years ago
Alternatives and similar repositories for Fake-hanging-chains
Users that are interested in Fake-hanging-chains are comparing it to the libraries listed below
Sorting:
- ☆21Updated 6 years ago
- A tool that generates custom editors in Unity☆23Updated 6 years ago
- Terraced like procedural terrain made with Unity DOTS☆22Updated 5 years ago
- A tool bar that can open each item of Project Settings.☆29Updated 7 years ago
- Example of how to get a smooth fog effect in Unity 3D☆38Updated 8 years ago
- Fast way to find Nearby objects within radius, using CullingGroup API☆28Updated 7 years ago
- A simple tool for reordering, merging and modifying unity layers. Updates game objects, components and assets to match.☆26Updated 4 years ago
- use some unity graphic API to display outline post processing.☆26Updated 8 years ago
- Generic editor for instanced properties in Unity materials.☆21Updated 7 years ago
- A useful set of scripts for working with rigidbody objects in Unity3d☆17Updated 12 years ago
- A handy tool for Unity3D which enables you to select a vertex on a mesh and see the information like vertex count, vertex positions, norm…☆44Updated 5 years ago
- A Unity GUI Frontend to manage build batches and review build reports☆34Updated 4 years ago
- A collection of useful nodes and utils for Unity Shader Graph☆14Updated 6 years ago
- KamaliSplashScreen☆20Updated 5 years ago
- Some game mechanic implementation in Unity.☆25Updated 4 years ago
- A quick attempt at recreating the cloner functionality from Cinema 4D in Unity☆35Updated 6 years ago
- Boids and Cloth Simulation using Unity as Renderer☆42Updated 8 years ago
- This project is using Particles to simulate a flocking behavior. The goal is to allow huge numbers of objects that appear to be flocking …☆32Updated 9 years ago
- Menu circular desarrollado con C# en Unity3D☆23Updated 7 years ago
- Customizable toolbar available in the Unity editor.☆38Updated 7 years ago
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆40Updated 6 years ago
- Bezier Curve Library for Unity3d☆38Updated 8 years ago
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 5 years ago
- Draw beautiful 3D texts with one line of code.☆48Updated 8 years ago
- An unlit über-shader covering all the common use cases☆39Updated 7 years ago
- Simple shaders for Unity3D that I created for games, for a challenge or following tutorials.☆22Updated 5 years ago
- simple gpu instancing particles with collision calculation☆13Updated 8 years ago
- Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.☆41Updated 6 years ago
- Display UV Check pattern of image effect for Unity3D☆27Updated 6 years ago
- Stylized Procedural Skybox for Amplify Shader Editor☆20Updated 6 years ago