sebastianhein / msaa-shadow-fixLinks
A little fix for the directional shadows with msaa enabled in Unity3d.
☆12Updated 7 years ago
Alternatives and similar repositories for msaa-shadow-fix
Users that are interested in msaa-shadow-fix are comparing it to the libraries listed below
Sorting:
- Basic planetary terrain generator system.☆13Updated 7 years ago
- 技術同人誌「Unity Graphics Programming vol.2」 表紙グラフィックス作成のためのUnityプロジェクト☆18Updated 7 years ago
- Unity Shader which achieves flat-shading, without the need for duplicating polygon vertices.☆10Updated 8 years ago
- GPU Instancing Particle Shader in Lightweight Render Pipeline☆15Updated 7 years ago
- Unity JSON Scene Exporter☆18Updated 6 years ago
- ☆11Updated 5 years ago
- A simple, minimal, extensible Unity in-editor Bezier system suitable for path following and stuff, yeah?☆14Updated 7 years ago
- Procedural Lightning Shader for Unity3D☆19Updated 7 years ago
- An Easily Directable AI Actor for Unreal & Unity Sequences☆55Updated 6 years ago
- ☆20Updated 6 years ago
- GPU-based flocking driven by VFXGraph using a compute shader for spatial partitioning☆17Updated last month
- Fast Voxel Traversal testing in Unity.☆30Updated 7 years ago
- Adds navigation menu items in Unity Editor: "Edit/Selection/Back", "Edit/Selection/Forward"☆28Updated 6 years ago
- ☆16Updated 4 years ago
- Unity shaders made for various purposes, written in Cg/HLSL.☆19Updated 3 years ago
- Learning ECS - 100k Cubes in Phyllotaxis pattern☆20Updated 6 years ago
- Experimental Unity plugin to parse screenplays into sequences☆29Updated 6 years ago
- Context menu plugin for Unity3D☆13Updated 6 years ago
- ☆17Updated 4 years ago
- ☆14Updated 8 years ago
- Isosurface generator for Unity3D☆17Updated 4 years ago
- Expanding the StateMachineUnity repo to work with a networking option.☆14Updated 2 years ago
- Synth in Unity☆26Updated 6 years ago
- Personal Code/Snippet Library for Unity 3D☆24Updated 4 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆35Updated 8 years ago
- Accurate portal rendering. Like in Portal... Multiple rendered layers deep.☆16Updated 6 years ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆29Updated 6 years ago
- Unity example: Single pass chroma subsampling shader☆20Updated 9 years ago
- Atmospheric Scattering Unity package☆12Updated 4 years ago
- Jobs-based line rendering for Unity 2020.2+☆27Updated 4 years ago