A little fix for the directional shadows with msaa enabled in Unity3d.
☆12Aug 12, 2018Updated 7 years ago
Alternatives and similar repositories for msaa-shadow-fix
Users that are interested in msaa-shadow-fix are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Dec 2, 2019Updated 6 years ago
- Parallax Occlusion Mapping shader☆25Mar 10, 2017Updated 9 years ago
- A simple implementation of MetaBlobs rendered with an ImageEffect☆17Aug 16, 2018Updated 7 years ago
- PhysFS fork with magic streams☆12Apr 4, 2019Updated 7 years ago
- Task extensions for Unity3d.☆10Oct 1, 2020Updated 5 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- unity3d热力图实现☆14Jan 17, 2024Updated 2 years ago
- Learning ECS - 100k Cubes in Phyllotaxis pattern☆20Jun 28, 2019Updated 6 years ago
- ☆13Sep 7, 2013Updated 12 years ago
- Compile a c# project to a internal accessible dll (for Unity)☆23Oct 6, 2020Updated 5 years ago
- Full shader source for https://medium.com/@cyrilltoboe/simplest-gradient-skybox-with-moon-8581610c86c0☆13Aug 11, 2017Updated 8 years ago
- For Unity3D: Delaunay algorithm .☆11Sep 26, 2019Updated 6 years ago
- Generic topological sorting for sorting a list of dependencies in C++17☆15Oct 18, 2018Updated 7 years ago
- ☆11Sep 26, 2019Updated 6 years ago
- For C#:Half-precision floating-point format.☆12Sep 26, 2019Updated 6 years ago
- Wordpress hosting with auto-scaling - Free Trial • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- A way of storing common types as references in your assets.☆14Jul 2, 2021Updated 4 years ago
- An experiment to write a faster/native version of SveltoECS's FasterDictionary☆17Apr 17, 2019Updated 7 years ago
- A planning tool for Unity inside the editor. (with UPM package support)☆14Jul 11, 2021Updated 4 years ago
- Unity legacy Edge Detect image effect ported to Post Processing Stack v2☆15Apr 10, 2018Updated 8 years ago
- Medievil Soul VFX in Unity3D 2019.4.0f1☆13Aug 7, 2020Updated 5 years ago
- Hybrid Unity ECS benchmark against classic GameObject Update☆12Dec 12, 2019Updated 6 years ago
- A Unity editor tool to make sprite sheets from individual sprites☆16May 18, 2020Updated 5 years ago
- For Unity3D: Use JobSystem to combine meshes asynchronously.☆13Sep 26, 2019Updated 6 years ago
- 【Unity】Scene View のカメラの位置と角度をシーンのメインカメラに同期させるエディタ拡張☆13Sep 19, 2020Updated 5 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- [DEPRECATED] integrated ECS framework for Unity☆32Jan 20, 2020Updated 6 years ago
- Hobby Game Engine☆14Dec 16, 2025Updated 4 months ago
- OOOT: Object-Oriented Optimization Toolbox☆11Apr 28, 2023Updated 2 years ago
- A few shaders demonstrating Image Based Lighting in Unity☆34Oct 16, 2017Updated 8 years ago
- An example that show how to capture a WebCamTexture and interface it with ShaderGraph.☆20Jul 5, 2020Updated 5 years ago
- runtime command console for unity☆28Sep 1, 2018Updated 7 years ago
- A unity plugin that provides a unified cross-platform API☆16Mar 16, 2018Updated 8 years ago
- Light Leaks Image Effects for Unity☆64Nov 30, 2020Updated 5 years ago
- C# reflection wrappers that provide portable, faster, and more natural APIs☆38Feb 4, 2017Updated 9 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆89Mar 11, 2020Updated 6 years ago
- Unity; DX10; Discrete Fourier Transformation Ocean Waves☆14Jan 11, 2015Updated 11 years ago
- Use ECS and JobSystem to simulate billions unit on mobile platform.☆14Jun 20, 2018Updated 7 years ago
- An immutable double-precision angle that supports revolutions, radians, degrees, and gradians.☆16May 14, 2021Updated 4 years ago
- QuadWarp sample code for Unity☆30Jul 31, 2017Updated 8 years ago
- A color management solution for Unity☆16Feb 19, 2021Updated 5 years ago
- ☆36Sep 23, 2020Updated 5 years ago