sebastianhein / msaa-shadow-fix
A little fix for the directional shadows with msaa enabled in Unity3d.
☆12Updated 6 years ago
Alternatives and similar repositories for msaa-shadow-fix:
Users that are interested in msaa-shadow-fix are comparing it to the libraries listed below
- Basic planetary terrain generator system.☆13Updated 7 years ago
- ☆10Updated 5 years ago
- ☆15Updated 7 years ago
- procedural stars with compute and geometry shader☆12Updated 8 years ago
- ☆15Updated 6 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆35Updated 8 years ago
- Unity Shader which achieves flat-shading, without the need for duplicating polygon vertices.☆10Updated 7 years ago
- Unity Screen Space Ray Traced Depth of Field☆24Updated 7 years ago
- ☆14Updated 7 years ago
- KDopTree Intersection Detection☆13Updated 7 years ago
- ☆20Updated 6 years ago
- ☆30Updated 2 weeks ago
- GPU Instancing Particle Shader in Lightweight Render Pipeline☆15Updated 7 years ago
- ☆9Updated 5 years ago
- Heightmap chunk terrain☆13Updated last year
- Unity project that uses Wave Collapse Function to procedurally generate buildings☆27Updated 5 years ago
- Fast Voxel Traversal testing in Unity.☆30Updated 7 years ago
- ☆17Updated 3 years ago
- Simple matte composition with Unity☆14Updated 4 years ago
- Atmospheric Scattering Unity package☆12Updated 4 years ago
- Selectable Inversion Image Effect for Unity☆18Updated 4 years ago
- ☆11Updated 5 years ago
- ☆13Updated last year
- ☆14Updated 6 years ago
- ☆10Updated 10 months ago
- ☆13Updated 6 years ago
- Hybrid Unity ECS benchmark against classic GameObject Update☆12Updated 5 years ago
- line renderer for Unity.Entities tech stack☆11Updated 4 years ago
- An experiment to write a faster/native version of SveltoECS's FasterDictionary☆16Updated 6 years ago
- A long, slow road to an out of core renderer for Unity DOTS☆8Updated 4 years ago