mattatz / FastVoxelTraversalTest
Fast Voxel Traversal testing in Unity.
☆29Updated 6 years ago
Alternatives and similar repositories for FastVoxelTraversalTest:
Users that are interested in FastVoxelTraversalTest are comparing it to the libraries listed below
- ☆15Updated 6 years ago
- ☆30Updated 6 months ago
- A first pass at a flowfield☆28Updated 6 years ago
- Multiple render targets without camera object for Unity.☆22Updated 9 years ago
- Minimalist simplex library☆46Updated 2 years ago
- ☆20Updated 6 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Updated 7 years ago
- ☆14Updated 7 years ago
- Mesh de-indexing utility☆24Updated 2 years ago
- ☆16Updated 7 years ago
- Procedural trees generated using L-Systems☆22Updated 8 years ago
- Made this a long time ago and figured I'd throw it on the hub. It's not extremely fast and the base mesh generation is from a tutorial bu…☆12Updated 6 years ago
- Isosurface generator for Unity3D☆17Updated 3 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆34Updated 7 years ago
- A Unity surface shader that removes noticeable tiling patterns by implementing a state-of-art stochastic tiling system.☆14Updated 4 years ago
- Raymarching in Unity using the job system☆36Updated 5 years ago
- ☆15Updated 6 years ago
- Jobs-based line rendering for Unity 2020.2+☆27Updated 3 years ago
- GPU implemented Hybrid Ray Tracer made in Unity☆17Updated 6 years ago
- Selectable Inversion Image Effect for Unity☆18Updated 4 years ago
- Unity3d DelaunayTriangulation☆14Updated 7 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 5 years ago
- Atmospheric Scattering Unity package☆12Updated 3 years ago
- Generates a Texture3D using simplex noise useful for a ton of interesting FX☆28Updated 6 years ago
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Updated 6 years ago
- Unity - dual contour (w/o QEF) octree renderer for point cloud data☆21Updated 5 years ago
- A tool that generates custom editors in Unity☆23Updated 5 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆28Updated 6 years ago
- ☆24Updated 7 years ago