przemyslawzaworski / Unity-GPU-Based-Tetrahedralization
☆12Updated last year
Related projects ⓘ
Alternatives and complementary repositories for Unity-GPU-Based-Tetrahedralization
- Code for the non affine transformation matrices post I made☆12Updated 4 years ago
- Basic VDB loader to load embergen vdb's into unity, paired with a basic small volume renderer☆17Updated last year
- Cascaded Voxel Cone Tracing, for semi-static scenes in Unity☆11Updated 4 years ago
- ☆17Updated 3 years ago
- Reflection Probe Atlas impl. for Unity☆21Updated 5 years ago
- Unity Screen Space Ray Traced Depth of Field☆23Updated 6 years ago
- A compute shader that generates a height map from 2D vector contours. This can be used to generate three-dimensional geometry out of two-…☆17Updated 3 years ago
- ☆10Updated 3 years ago
- Particle system written on the GPU using compute shaders in Unity.☆11Updated 4 years ago
- ☆15Updated 3 years ago
- Unity Shader which achieves flat-shading, without the need for duplicating polygon vertices.☆10Updated 7 years ago
- Procedurally generated city with Unity3D☆18Updated 5 years ago
- Source code for the tutorial on how to use the job system☆14Updated last year
- ☆30Updated 3 months ago
- Simple matte composition with Unity☆14Updated 3 years ago
- ☆15Updated 6 years ago
- ☆12Updated 2 months ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆28Updated 5 years ago
- Volumetric clouds experiment using Unity. The main algorithm uses raymarching for density sampling.☆12Updated 4 years ago
- Unity 3D Deferred Grass☆20Updated 3 years ago
- How to generate a procedural mesh with Compute Shaders in Unity☆10Updated 4 years ago
- Hexagon shaped Bokeh Depth Of Field for Unity☆13Updated 6 years ago
- A simple test project for playing with different equirectangular seam correction methods. https://medium.com/@bgolus/distinctive-derivati…☆16Updated 3 years ago
- ☆5Updated last year
- Unity demos of geometry3Sharp functionality☆22Updated 6 years ago
- Anchor-free ultra-fast object detection in Unity Engine.☆11Updated last year
- Unity project that uses Wave Collapse Function to procedurally generate buildings☆25Updated 4 years ago
- VertexMorph Instanced Terrain for Unity URP.☆19Updated 10 months ago
- an equirectangular Sphere Mesh used for skyboxes☆10Updated 4 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆34Updated 7 years ago