keijiro / OnePassSubsampling
Unity example: Single pass chroma subsampling shader
☆20Updated 8 years ago
Alternatives and similar repositories for OnePassSubsampling:
Users that are interested in OnePassSubsampling are comparing it to the libraries listed below
- Custom PBR surface shader for Astrella from Robot Lab☆16Updated 9 years ago
- ☆15Updated 6 years ago
- Multiple render targets without camera object for Unity.☆22Updated 9 years ago
- ☆14Updated 7 years ago
- Fast Voxel Traversal testing in Unity.☆29Updated 7 years ago
- Unity VR Experiements with NVIDIA's GPU Gems as Ported by Scrawk☆15Updated 9 years ago
- A little fix for the directional shadows with msaa enabled in Unity3d.☆12Updated 6 years ago
- Raytracing project in Unity for computer graphics graduate credit.☆34Updated 7 years ago
- Scalable Vector Graphics creation and drawing component for Unity☆39Updated 7 years ago
- GPU matrix multiplication in Unity.☆17Updated 6 years ago
- ☆30Updated 7 years ago
- A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard sha…☆25Updated 9 years ago
- ☆14Updated 7 years ago
- ☆30Updated 7 months ago
- Unity MatCap shader☆40Updated 9 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Updated 7 years ago
- Atmospheric Scattering Unity package☆12Updated 4 years ago
- This is a sample to run the vertex texture animation in Unity.☆37Updated 9 years ago
- Simulation of Stable Fluids using Unity, Jos Stam, SIGGRAPH 1999.☆12Updated 7 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆34Updated 8 years ago
- 32-bit packed color format with RGBM encoding for shader use☆41Updated 7 years ago
- ☆10Updated 9 months ago
- Repository for my Unite Copenhagen 2019 talk - Upgrading Your Existing Project to the Universal Render Pipeline☆17Updated 5 years ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆28Updated 6 years ago
- Testing a sphere point picking function.☆25Updated 7 years ago
- simple CV pipeline prototype using Unity C# jobs☆18Updated 5 years ago
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Updated 7 years ago
- Personal Code/Snippet Library for Unity 3D☆24Updated 3 years ago
- Render setup for "Forestica" drawn by George Peaslee☆19Updated 7 years ago
- KDopTree Intersection Detection☆12Updated 7 years ago