mattatz / GPUMatrixMultiplicationTest
GPU matrix multiplication in Unity.
☆17Updated 6 years ago
Related projects ⓘ
Alternatives and complementary repositories for GPUMatrixMultiplicationTest
- ☆30Updated 3 months ago
- Fast Voxel Traversal testing in Unity.☆28Updated 6 years ago
- ☆9Updated 5 months ago
- ☆15Updated 6 years ago
- Code for the non affine transformation matrices post I made☆12Updated 4 years ago
- procedural stars with compute and geometry shader☆12Updated 8 years ago
- Generates a slice of shadow volumes with an invisible wall.☆18Updated 5 years ago
- Floor reflection shader that seems like planar mirror reflection.☆10Updated 6 years ago
- GPU Instancing Particle Shader in Lightweight Render Pipeline☆14Updated 6 years ago
- ☆14Updated 5 years ago
- A little fix for the directional shadows with msaa enabled in Unity3d.☆12Updated 6 years ago
- Accurate portal rendering. Like in Portal... Multiple rendered layers deep.☆15Updated 5 years ago
- Personal Code/Snippet Library for Unity 3D☆23Updated 3 years ago
- Hexagon shaped Bokeh Depth Of Field for Unity☆13Updated 6 years ago
- Minimum resources to create ImageEffect.☆17Updated 2 years ago
- Simple matte composition with Unity☆14Updated 3 years ago
- ☆17Updated 3 years ago
- ☆16Updated 7 years ago
- ☆12Updated 2 years ago
- ☆9Updated 5 years ago
- Procedural Lightning Shader for Unity3D☆19Updated 6 years ago
- Atmospheric Scattering Unity package☆12Updated 3 years ago
- Simulation of Stable Fluids using Unity, Jos Stam, SIGGRAPH 1999.☆12Updated 7 years ago
- A procedural model generator for Unity.☆22Updated 7 years ago
- Draw some 2D shapes with FragmentShader.☆10Updated last year
- Get a flat look for your models with one click, without touching your mesh!☆19Updated 7 years ago
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Updated 6 years ago
- Basic planetary terrain generator system.☆13Updated 6 years ago
- ☆10Updated 6 years ago
- A small test suite for comparing blur filters.☆17Updated 7 years ago