mattatz / GPUMatrixMultiplicationTest
GPU matrix multiplication in Unity.
☆17Updated 6 years ago
Alternatives and similar repositories for GPUMatrixMultiplicationTest:
Users that are interested in GPUMatrixMultiplicationTest are comparing it to the libraries listed below
- Fast Voxel Traversal testing in Unity.☆29Updated 6 years ago
- A little fix for the directional shadows with msaa enabled in Unity3d.☆12Updated 6 years ago
- ☆15Updated 6 years ago
- ☆10Updated 7 months ago
- ☆30Updated 5 months ago
- Personal Code/Snippet Library for Unity 3D☆24Updated 3 years ago
- Code for the non affine transformation matrices post I made☆12Updated 5 years ago
- an equirectangular Sphere Mesh used for skyboxes☆10Updated 4 years ago
- ☆14Updated 7 years ago
- Simple matte composition with Unity☆14Updated 4 years ago
- Unity example: Single pass chroma subsampling shader☆19Updated 8 years ago
- Unity project that uses Wave Collapse Function to procedurally generate buildings☆25Updated 4 years ago
- ☆16Updated 7 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆34Updated 7 years ago
- ☆14Updated last year
- Feedback rendering with Texture3D testing in Unity.☆19Updated 6 years ago
- A small test suite for comparing blur filters.☆17Updated 7 years ago
- ☆17Updated 7 years ago
- ☆30Updated 7 years ago
- Unity Screen Space Ray Traced Depth of Field☆23Updated 6 years ago
- ☆24Updated 7 years ago
- ☆14Updated 4 years ago
- this is just a copy of https://code.msdn.microsoft.com/windowsdesktop/DirectCompute-Graphics-425de5a8☆11Updated 7 years ago
- Mesh de-indexing utility☆24Updated 2 years ago
- A procedural model generator for Unity.☆22Updated 8 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Updated 7 years ago
- compute shader example☆39Updated 4 years ago
- using ComputeShader☆29Updated 6 years ago
- Using the power of Math, I've redone the logic for a simple NavMeshAgent to make smooth, wide turns towards "corner" waypoints on a path.…☆13Updated 5 years ago
- modular particle system using compute shaders.☆29Updated 5 years ago