mtrebi / WaveCollapseFunction
Unity project that uses Wave Collapse Function to procedurally generate buildings
☆25Updated 4 years ago
Related projects ⓘ
Alternatives and complementary repositories for WaveCollapseFunction
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆34Updated 7 years ago
- ☆15Updated 6 years ago
- Fast Voxel Traversal testing in Unity.☆28Updated 6 years ago
- Unity Screen Space Ray Traced Depth of Field☆23Updated 6 years ago
- Unity project I'll be using to test out some shading and rendering techniques.☆20Updated 4 years ago
- ☆30Updated 3 months ago
- ☆21Updated 6 years ago
- Unity 3D Deferred Grass☆20Updated 3 years ago
- Minimalist simplex library☆46Updated 2 years ago
- Demonstrating how new Shadowmask feature works in Unity☆29Updated 7 years ago
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Updated 6 years ago
- ☆15Updated 6 years ago
- Multiple render targets without camera object for Unity.☆22Updated 9 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Updated 6 years ago
- Unity Shader which achieves flat-shading, without the need for duplicating polygon vertices.☆10Updated 7 years ago
- A simple, minimal, extensible Unity in-editor Bezier system suitable for path following and stuff, yeah?☆14Updated 7 years ago
- ☆17Updated 7 years ago
- ☆14Updated 7 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆23Updated 5 years ago
- Repository of a grass simulation featuring geometric grass rendering, dynamic LOD with billboard grass, wind simulation and collision det…☆18Updated 6 years ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆28Updated 5 years ago
- ☆15Updated 7 years ago
- A dynamically tesselating, deforming terrain map made in Unity using Compute shaders☆21Updated 8 years ago
- ☆11Updated 5 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 4 years ago
- ☆30Updated 7 years ago
- Hexagon shaped Bokeh Depth Of Field for Unity☆13Updated 6 years ago
- ☆12Updated 5 years ago
- Jobs-based line rendering for Unity 2020.2+☆27Updated 3 years ago