ajon542 / rigidbody-gpuLinks
Rigid Body Simulation on the GPU
☆24Updated 6 years ago
Alternatives and similar repositories for rigidbody-gpu
Users that are interested in rigidbody-gpu are comparing it to the libraries listed below
Sorting:
- A research-oriented version of the TAA implementation from Unity's post-processing stack☆39Updated 8 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆35Updated 8 years ago
- SnowDeformation☆17Updated 8 years ago
- Unity Screen Space Ray Traced Depth of Field☆25Updated 7 years ago
- Atmoshperic scatter in Unity☆74Updated 3 years ago
- An implementation of 'Ray Tracing in One Weekend', using C# and Unity's Burst compiler☆45Updated 4 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 7 years ago
- ☆60Updated 5 years ago
- How to do DXT/BCn texture compression in Unity using compute shaders☆87Updated 2 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 4 years ago
- A c# wrapper around xatlas used to unwrap mesh uv’s.☆17Updated 3 years ago
- Brunetons procomputed atmospheric scatting in Unity☆59Updated 3 years ago
- Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline☆27Updated 6 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated 7 months ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆56Updated 3 years ago
- Open Source version of GzRNM: A shader package that brings Radiosity Normal Mapping/Directional Light Mapping to Unity 3D!☆27Updated 14 years ago
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Updated 7 years ago
- Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion☆94Updated 6 years ago
- Simple example for using Crytek Sponza in Unity☆37Updated 7 years ago
- ☆52Updated 5 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- Reflection Probe Atlas impl. for Unity☆25Updated 6 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆33Updated 8 years ago
- Graphics Experiment - FFT Ocean Water Simulation☆52Updated 6 years ago
- Unity MatCap shader☆41Updated 9 years ago
- some lighting brdf model in unity3D☆21Updated 6 years ago
- test code for Unity built-in shader internalskinning.compute☆49Updated 6 years ago
- Unity Compute Shader Realtime Ray Tracing☆69Updated 8 years ago
- GPU Particles for Unity☆49Updated 4 years ago
- ☆16Updated 7 years ago