Skeleton-Driven Inbetweening of Bitmap Character Drawings
☆30Sep 14, 2024Updated last year
Alternatives and similar repositories for inbetweening
Users that are interested in inbetweening are comparing it to the libraries listed below
Sorting:
- (IJCV 2024) Code of "AniClipart: Clipart Animation with Text-to-Video Priors"☆48Feb 11, 2025Updated last year
- [ECCV2024] Fast Sprite Decomposition from Animated Graphics☆31Sep 26, 2024Updated last year
- ☆43Aug 25, 2024Updated last year
- Model See Model Do: Speech-Driven Facial Animation with Style Control☆18May 6, 2025Updated 9 months ago
- Official implementation of dual quaternion transformations as described in the paper "Pose Representations for Deep Skeletal Animation".☆35Jul 27, 2022Updated 3 years ago
- "Editing Motion Graphics Video via Motion Vectorization and Transformation." SIGGRAPH Asia 2023.☆14Jan 24, 2024Updated 2 years ago
- Human IK 重定向工具☆13Mar 5, 2023Updated 2 years ago
- ☆16Sep 18, 2025Updated 5 months ago
- Character Motion Style Transfer☆11Nov 7, 2018Updated 7 years ago
- [TOG & SIGGRAPH 2024] Joint Stroke Tracing and Correspondence for 2D Animation☆70Jul 2, 2024Updated last year
- A collection of tools, datasets and papers about inbetweening and 2D animation.☆32Updated this week
- [🔥ACM MM2025] EchoMask: Speech-Queried Attention-based Mask Modeling for Holistic Co-Speech Motion Generation☆23Dec 30, 2025Updated 2 months ago
- ☆12Mar 5, 2024Updated last year
- Generate fur-like effect from a noise texture.☆10May 10, 2023Updated 2 years ago
- SketchINR: A First Look into Sketches as Implicit Neural Representations [CVPR 2024]☆12Aug 19, 2024Updated last year
- Spline IK joint chain creation tool for rigging in Maya.☆11Oct 26, 2019Updated 6 years ago
- Point bind deformer for Maya☆11May 9, 2022Updated 3 years ago
- This is a tool set for multiple applications.☆19Jan 24, 2017Updated 9 years ago
- Generative seashell mesh creation in Processing☆24Jul 24, 2012Updated 13 years ago
- Polyhaven / HDRI haven assets manager for maya☆13Aug 22, 2025Updated 6 months ago
- artifax is a Python package to evaluate nodes in a computation graph where the dependencies associated with each node are extracted direc…☆10Nov 11, 2023Updated 2 years ago
- The best Rivet tool ever made for Maya☆12Oct 17, 2019Updated 6 years ago
- ☆15Jan 22, 2024Updated 2 years ago
- ☆23Jul 22, 2025Updated 7 months ago
- FaceGrabber is introduced in the following paper: D. Merget, T. Eckl, M. Schwörer, P. Tiefenbacher, and G. Rigoll, “Capturing Facial Vide…☆11Sep 7, 2016Updated 9 years ago
- A Maya deformer plugin that enables a rolling movement for objects.☆12May 29, 2015Updated 10 years ago
- ☆34Oct 24, 2025Updated 4 months ago
- ☆26Oct 20, 2022Updated 3 years ago
- Unity framework for motion alignment across different morphologies with no supervision [SIGGRAPH 2024]☆28Jul 19, 2024Updated last year
- Pytorch Code for "Neural 3D Strokes: Creating Stylized 3D Scenes with Vectorized 3D Strokes"☆32Apr 2, 2024Updated last year
- Code release for the paper "Progress-Aware Video Frame Captioning" (CVPR 2025)☆21Jul 16, 2025Updated 7 months ago
- Author's implementation of learning virtual chimeras by dynamic motion reassembly (SIGGRAPH Asia 2022 Technical Paper)☆14Feb 20, 2023Updated 3 years ago
- Stack Based Rigging Framework☆17Feb 3, 2026Updated last month
- A skinning context for Autodesk Maya whose brush smooths all influences at once.☆15Feb 27, 2021Updated 5 years ago
- Custom Facial Rigging Tool for Game(Unreal)☆16Nov 12, 2018Updated 7 years ago
- ☆17Jan 20, 2025Updated last year
- Code for Kinematic Motion Retargeting for Contact-Rich Anthropomorphic Manipulations (Paper: https://dl.acm.org/doi/10.1145/3723872, Vide…☆21Nov 12, 2025Updated 3 months ago
- A python REPL and Editor and console based on Qt.☆14Updated this week
- Useful functionality for managing Microsoft Windows.☆15Jan 5, 2026Updated last month