Unity framework for motion alignment across different morphologies with no supervision [SIGGRAPH 2024]
☆31Jul 19, 2024Updated 2 years ago
Alternatives and similar repositories for walk-the-dog-unity
Users that are interested in walk-the-dog-unity are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A vector-quantized periodic autoencoder (VQ-PAE) for motion alignment across different morphologies with no supervision [SIGGRAPH 2024]☆95Nov 4, 2024Updated last year
- Official implementation for "MOCHA: Real-Time Motion Characterization via Context Matching" [SIGGRAPH Asia 2023]☆25May 5, 2026Updated 4 months ago
- (SIGGRAPH 2024) Official repository for "Taming Diffusion Probabilistic Models for Character Control"☆310Sep 25, 2025Updated last year
- A novel manifold-aware transfomer architecture for predicting garment dynamics on unseen geometries [EUROGRAPHICS 2024]☆43May 8, 2024Updated 2 years ago
- HMC: Hierarchical Mesh Coarsening for Skeleton-free Motion Retargeting☆27Mar 24, 2023Updated 3 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- ☆63Aug 3, 2024Updated 2 years ago
- ☆17Oct 13, 2025Updated 11 months ago
- Retargeting of the Motorica Dance dataset onto a common skeleton☆42Sep 16, 2025Updated last year
- Official implementation of dual quaternion transformations as described in the paper "Pose Representations for Deep Skeletal Animation".☆36Jul 27, 2022Updated 4 years ago
- ☆111Oct 29, 2024Updated last year
- Author's implementation of learning virtual chimeras by dynamic motion reassembly (SIGGRAPH Asia 2022 Technical Paper)☆16Feb 20, 2023Updated 3 years ago
- ☆49Jan 26, 2025Updated last year
- The official repository for the paper "RSMT: Real-time Stylized Motion Transition for Characters".☆142May 27, 2025Updated last year
- An example raylib python application for viewing animation on the Geno character☆50Sep 16, 2025Updated last year
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Bare-bones Motion Matching implementation using Python☆32Sep 6, 2025Updated last year
- ☆120Sep 3, 2025Updated last year
- ☆16Dec 3, 2020Updated 5 years ago
- ☆19Jul 18, 2024Updated 2 years ago
- Motion Puzzle - Official PyTorch implementation☆122Sep 28, 2022Updated 4 years ago
- The project page repository for Neural Categorical Priors for Physics-Based Character Control☆92Mar 14, 2024Updated 2 years ago
- This is the code repository for the paper: Hand-Object Interaction Controller (HOIC): Deep Reinforcement Learning for Reconstructing Inte…☆40Jul 4, 2024Updated 2 years ago
- Retargeting of the 100STYLE dataset onto a common skeleton☆51Sep 16, 2025Updated last year
- Code for "Synthesis of Biologically Realistic Human Motion Using Joint Torque Actuation", SIGGRAPH 2019, Part 2☆14Jul 6, 2023Updated 3 years ago
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- Physically Plausible Full-Body Hand-Object Interaction Synthesis☆58Oct 20, 2023Updated 2 years ago
- Reference implementation of "Control Operators for Interactive Character Animation"☆95Aug 3, 2026Updated 2 months ago
- Official Implementation of "PLT:Part-Wise Latent Tokens as Adaptable Motion Priors for Physically Simulated Characters" (SIGGRAPH 2025)☆32Sep 3, 2025Updated last year
- Implementation of CrossLoco, currently lite version☆14May 12, 2024Updated 2 years ago
- ☆113Jan 15, 2026Updated 8 months ago
- CPU inference version of VisemeNet-tensorflow☆14Nov 6, 2019Updated 6 years ago
- (CVPR 2023) Skinned Motion Retargeting with Residual Perception of Motion Semantics & Geometry☆228Jan 12, 2025Updated last year
- Movie Screenplay Parser☆14Apr 29, 2024Updated 2 years ago
- Official implementation of "Generative Human Motion Stylization in Latent Space", ICLR'24☆40Sep 4, 2025Updated last year
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Mesh preview project repo☆39Apr 1, 2020Updated 6 years ago
- Code to reproduce the results for our SIGGRAPH 2023 paper "Listen Denoise Action"☆186Sep 20, 2023Updated 3 years ago
- Motion classes, based on Holden's code http://theorangeduck.com/page/deep-learning-framework-character-motion-synthesis-and-editing☆26Apr 23, 2026Updated 5 months ago
- [CVPR 2024] Arbitrary Motion Style Transfer with Multi-condition Motion Latent Diffusion Model☆84Oct 30, 2024Updated last year
- Interactive Character Control with Auto-Regressive Motion Diffusion Models☆204Oct 26, 2024Updated last year
- Code for Kinematic Motion Retargeting for Contact-Rich Anthropomorphic Manipulations (Paper: https://dl.acm.org/doi/10.1145/3723872, Vide…☆30Nov 12, 2025Updated 10 months ago
- Official Implementation of the Universal Humanoid Controller in Mujoco. Supports Kinpoly (NeurIPS 2021) and EmbodiedPose (NeurIPS 2022).☆252Feb 24, 2024Updated 2 years ago