hanxingjian / GroundLinkLinks
☆21Updated 2 years ago
Alternatives and similar repositories for GroundLink
Users that are interested in GroundLink are comparing it to the libraries listed below
Sorting:
- This repository is for fitting mocap data into SMPL-X parameters in [CVPR 2024]"Inter-X: Towards Versatile Human-Human Interaction Analys…☆41Updated last year
- Repositoray provides the PhysPT demo code for estimating human dynamics from a monocular video, CVPR2024☆51Updated last month
- This is a code repository for training the IPMAN-R model and evaluating performance☆119Updated 2 years ago
- Enable inputting a SMPL sequence into AddBiomechanics to fit an OpenSim skeleton model to the sequence.☆130Updated last year
- ☆18Updated last year
- Unify text-motion datasets (like BABEL, HumanML3D, KIT-ML) into a common motion-text representation.☆54Updated 2 years ago
- The official implementatation of paper "BOTH2Hands: Inferring 3D Hands from Both Text Prompts and Body Dynamics".☆49Updated 7 months ago
- "IMoS: Intent-Driven Fullbody Motion Synthesis for Human-Object Interaction". Proceeding of EUROGRAPHICS 2023.☆104Updated 2 years ago
- This is a repository for download, preprocessing, visualizing, running evaluations on the MOYO dataset.☆105Updated last year
- [CVPR 2024] Official implementation of the paper "ReGenNet: Towards Human Action-Reaction Synthesis"☆66Updated last year
- ☆56Updated last year
- Official implementation of NeurIPS 2022 paper: "Embodied Scene-aware Human Pose Estimation".☆84Updated 2 years ago
- [CVPR 2024] Official repository of paper "I'M HOI: Inertia-aware Monocular Capture of 3D Human-Object Interactions".☆75Updated 2 weeks ago
- This is the official repository of CVPR 2025 Paper: Dynamic Motion Blending for Versatile Motion Editing.☆45Updated 10 months ago
- Official implementation for "MOCHA: Real-Time Motion Characterization via Context Matching" [SIGGRAPH Asia 2023]☆25Updated 6 months ago
- ☆14Updated 5 months ago
- Physically Plausible Full-Body Hand-Object Interaction Synthesis☆59Updated 2 years ago
- Official implementation of "Generative Human Motion Stylization in Latent Space", ICLR'24☆36Updated 4 months ago
- Official Code——HOSIG: Full-Body Human-Object-Scene Interaction Generation with Hierarchical Scene Perception☆25Updated this week
- ☆60Updated last year
- Text2HOI: Text-guided 3D Motion Generation for Hand-Object Interaction☆114Updated 10 months ago
- ☆102Updated last year
- ☆55Updated 5 months ago
- Implementation of "Multi-Track Timeline Control for Text-Driven 3D Human Motion Generation" from CVPR Workshop on Human Motion Generation…☆138Updated last year
- [CVPR 2024] Official implementation of the paper "Towards Versatile Human-Human Interaction Analysis"☆204Updated last year
- Official Dataset Toolbox of the paper "[CVPR 2023]NeuralDome: A Neural Modeling Pipeline on Multi-View Human-Object Interactions" and "[C…☆68Updated last year
- Code for the paper MultiPhys: Multi-Person Physics-aware 3D Motion Estimation (CVPR 2024)☆79Updated 10 months ago
- Codebase for SIGGRAPH 2023 Paper: Simulation and Retargeting of Complex Multi-Character Interactions☆26Updated 2 years ago
- Author's implementation of the paper Mocap Everyone Everywhere: Lightweight Motion Capture With Smartwatches and a Head-Mounted Camera (C…☆68Updated last year
- Implementation of "MEGA: Masked Generative Autoencoder for Human Mesh Recovery" - CVPR 2025 (Oral)☆34Updated 10 months ago