[ICCV2025] SIMS: Simulating Stylized Human-Scene Interactions with Retrieval-Augmented Script Generation
☆32Jul 25, 2025Updated last year
Alternatives and similar repositories for sims-stylized_hsi
Users that are interested in sims-stylized_hsi are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- [CVPR 2026] EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents☆146Mar 10, 2026Updated 7 months ago
- ☆14Mar 5, 2024Updated 2 years ago
- ☆27Jan 3, 2026Updated 10 months ago
- [SIGGRAPH ASIA 2024 TOG] CBIL:Collective Behavior Imitation Learning for Fish from Real Videos☆17May 13, 2025Updated last year
- ☆13Feb 22, 2025Updated last year
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Code for "CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects", NeurIPS 2025☆95Mar 25, 2026Updated 7 months ago
- This is the official repository for the paper "ViHOI: Human-Object Interaction Synthesis with Visual Priors". CVPR 2026☆23Oct 10, 2026Updated 3 weeks ago
- [ICCV 2023 Oral] Zolly: Zoom Focal Length Correctly for Perspective-Distorted Human Mesh Reconstruction☆110Apr 11, 2025Updated last year
- ICCV 2023, Hierarchical Generation of Human-Object Interactions with Diffusion Probabilistic Models☆58Sep 15, 2026Updated last month
- [3DV 2024] Official repo of "Synthesizing Physically Plausible Human Motions in 3D Scenes"☆125Sep 24, 2026Updated last month
- Official Code——HOSIG: Full-Body Human-Object-Scene Interaction Generation with Hierarchical Scene Perception☆50Apr 16, 2026Updated 6 months ago
- ATOM: A Framework of Detecting Query-Based Model Extraction Attacks for Graph Neural Networks☆18Jul 4, 2025Updated last year
- Official implementation for "MOCHA: Real-Time Motion Characterization via Context Matching" [SIGGRAPH Asia 2023]☆25May 5, 2026Updated 6 months ago
- ReflectRL: learning from Golden Negative Trajectories via Reflective-to-Direct reasoning.☆17Jul 4, 2026Updated 4 months ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- ☆15May 1, 2025Updated last year
- code release of paper "Compositional Human-Scene Interaction Synthesis with Semantic Control"☆111Nov 19, 2022Updated 3 years ago
- [CVPR 2025 Highlight] InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions☆556Apr 21, 2026Updated 6 months ago
- Physically Plausible Full-Body Hand-Object Interaction Synthesis☆58Oct 20, 2023Updated 3 years ago
- [Technical Report 2023] PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interaction☆251Sep 4, 2024Updated 2 years ago
- [SIGGRAPH Asia 2023] AdaptNet: Policy Adaptation for Physics-Based Character Control☆71Feb 23, 2026Updated 8 months ago
- [CVPR'24] "AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agents"☆128Apr 17, 2024Updated 2 years ago
- Official repository for gathering data of Revisit Human-Scene Interaction via Space Occupancy (ECCV 2024).☆30Sep 29, 2024Updated 2 years ago
- TORE: Token Reduction for Efficient Human Mesh Recovery with Transformer☆47Dec 5, 2023Updated 2 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- [ICLR 2024 Spotlight] Unified Human-Scene Interaction via Prompted Chain-of-Contacts☆250Jul 15, 2025Updated last year
- Official implementation.☆30Aug 18, 2026Updated 2 months ago
- [CVPR 2025 Oral] TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization☆575Sep 24, 2026Updated last month
- Official Code for Eurographics 2025 paper "Versatile Physics-based Character Control with Hybrid Latent Representation"☆21Apr 30, 2025Updated last year
- ☆112Oct 29, 2024Updated 2 years ago
- [NeurIPS 2024 Spotlight] CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamics☆179Feb 8, 2026Updated 8 months ago
- ☆19May 14, 2025Updated last year
- Official code for DeepSound-V1☆11May 14, 2025Updated last year
- Code for paper "Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions". Coming soon.☆34Jul 31, 2025Updated last year
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- [NeurIPS 2026] Learning Generalizable Hand-Object Tracking Controller from Synthetic Hand-Object Demonstrations☆63Oct 8, 2026Updated 3 weeks ago
- [🎉 CORL 2026] OmniContact: Chaining Meta-Skills via Contact Flow for Generalizable Humanoid Loco-Manipulation☆32Oct 8, 2026Updated 3 weeks ago
- [SIGGRAPH Asia 2024] Synchronize Dual Hands for Physics-Based Dexterous Guitar Playing☆66Jul 30, 2025Updated last year
- ☆17Jan 23, 2026Updated 9 months ago
- ☆15Feb 7, 2026Updated 9 months ago
- IsaacNPC is a lightweight NPC (Non-Player Character) framework for IsaacLab, enabling robots to act as autonomous environment entities dr…☆19Jan 1, 2026Updated 10 months ago
- ☆43Oct 19, 2022Updated 4 years ago