ooper-shlab / MetalBasic3D-SwiftLinks
A translation of Apple's sample code MetalBasic3D into Swift
☆11Updated 6 years ago
Alternatives and similar repositories for MetalBasic3D-Swift
Users that are interested in MetalBasic3D-Swift are comparing it to the libraries listed below
Sorting:
- Conway's Game of Life implemented in Metal and Swift☆14Updated 8 years ago
- SceneKit mesh deformed by a Metal compute shader☆84Updated 7 years ago
- A demonstration of using the ModelIO material system to render with MetalKit☆49Updated 5 years ago
- Deferred lighting demo using Metal on MacOS and iOS☆11Updated 8 years ago
- iPad app draws beautiful 2D and 3D images using Swift and Metal☆11Updated 6 years ago
- Demo of Core Image filter to create SceneKit normal maps from procedural bump maps☆26Updated 2 years ago
- Tutorial source for implementing deferred lighting in Metal☆22Updated 7 years ago
- Load ram model from obj with Model I/O, bake ambient occlusion, draw with MetalKit -> Profit☆10Updated 4 years ago
- Rendering text in SceneKit using SDF fonts.☆15Updated 6 years ago
- An Augmented Reality framework. Built on ARKit. Made with app developers in mind.☆60Updated 5 years ago
- A Random Number Generator for Metal☆53Updated 2 years ago
- A path tracer for photorealistic rendering written in Swift☆19Updated 8 years ago
- ☆48Updated 5 years ago
- Demonstrate how to zoom and scroll MTKView using UIScrollView☆69Updated 6 years ago
- Render 3D text and svg with Metal☆13Updated 7 years ago
- A set of Swift SIMD extensions for 3D programming☆12Updated 10 years ago
- Hardware accelerated painting using Core Image and Metal. Also, Apple Pencil!☆43Updated 4 years ago
- Viola Jones Haar-Cascade on iOS+Metal☆43Updated 8 years ago
- A demonstration of ARKit scene reconstruction with the new iPad Pro with LiDAR sensor☆69Updated 5 years ago
- Collection of raymarching 3D fractals for OSX using Swift and Metal☆21Updated 5 years ago
- Image processing framework built on top of Metal☆37Updated 7 years ago
- Example app on Metal and SwiftUI usage for color-grading with LUTs☆35Updated 6 years ago
- A simple implementation of SCNTechnique☆72Updated 6 years ago
- ☆54Updated 7 years ago
- A live editing environment for Apple's Metal MSL shader libraries☆49Updated 8 years ago
- Attempt to build a simple Xcode Playground to experiment with Metal shaders☆18Updated 7 years ago
- VideoShader for Metal☆33Updated 8 years ago
- a spectrograph written using EZAudio & Metal on OSX☆12Updated 9 years ago
- A demonstration of using SCNProgram for custom rendering and animation of a time-of-day skydome☆21Updated 7 years ago
- Demonstrate Basic Metal 2D Image Viewing Code with Swift☆33Updated 9 years ago