Global illumination rendering engine
☆30Apr 13, 2026Updated this week
Alternatives and similar repositories for Bifrost3D
Users that are interested in Bifrost3D are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Verus Engine is a modern 3D game engine.☆41Nov 23, 2024Updated last year
- ☆12Oct 25, 2024Updated last year
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆28Jun 15, 2024Updated last year
- A 3D Toy Graphics Engine/Framework☆35Mar 1, 2023Updated 3 years ago
- Luna Engine is DirectX 11 based engine that i am trying to make.☆44Mar 22, 2020Updated 6 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- ☆10May 22, 2022Updated 3 years ago
- virtual texture☆20Jul 17, 2020Updated 5 years ago
- small collection of directory related functions.☆14Dec 5, 2020Updated 5 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆56Feb 20, 2026Updated last month
- Master's thesis implementing real-time global illumination method.☆163Jul 10, 2018Updated 7 years ago
- My C libraries☆26Sep 1, 2025Updated 7 months ago
- mesh geometry tools☆25Jul 12, 2021Updated 4 years ago
- A simple, configurable and extendible build system for gamedev.☆23Dec 13, 2025Updated 4 months ago
- #include <engine>☆40Oct 21, 2018Updated 7 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Exploratory Project on Fast Screen Space Global Illumination☆37Oct 29, 2019Updated 6 years ago
- GameDev framework under heavy development used as a personal test bed for rendering techniques and game mechanics. Have a look around. Yo…☆21Feb 18, 2026Updated last month
- A glTF file viewer in Directx 12☆21Apr 25, 2024Updated last year
- BlackPearl Rendering Engine☆16Jul 16, 2025Updated 8 months ago
- Using ISPC, Microsofts nBodyGravity DX12 sample has been modified to provide a fully vectorized and fully threaded CPU based backend for …☆16Jan 3, 2023Updated 3 years ago
- Graphics Engine built in C++ and DirectX 12☆14Apr 9, 2019Updated 7 years ago
- Adaptive Order Independant Transparency Sample☆52Jan 3, 2023Updated 3 years ago
- CUDA-based physical renderer☆14Nov 30, 2020Updated 5 years ago
- Graphics Framework (engine) with modular architecture☆14Nov 19, 2018Updated 7 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Replication of the amazing Grass/Foliage Rendering in Ghost of Tsushima☆17May 17, 2023Updated 2 years ago
- A reasonably fast and tidy C++ implemention of signals/slots☆36Feb 12, 2024Updated 2 years ago
- A C++ game engine☆32Jun 16, 2020Updated 5 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆63Sep 19, 2021Updated 4 years ago
- Physically based Monte Carlo renderer written in C++☆31Jul 20, 2021Updated 4 years ago
- General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)☆272Apr 19, 2019Updated 6 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Nov 13, 2016Updated 9 years ago
- A general-purpose data-driven game engine with tools. Attribution based licensing.☆23Jun 10, 2018Updated 7 years ago
- Point Based Global Illumination☆194Mar 25, 2016Updated 10 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Spherical Harmonics library inspired by D3DX☆16Jan 23, 2012Updated 14 years ago
- A 3D game engine☆13May 11, 2015Updated 10 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Aug 12, 2019Updated 6 years ago
- This is a physically based real-time renderer made for learning purposes.☆90Feb 7, 2017Updated 9 years ago
- Public VectorayGen Documentation & Issue Tracking!☆11Mar 25, 2018Updated 8 years ago
- ☆43May 16, 2020Updated 5 years ago
- ☆17May 20, 2019Updated 6 years ago