TylerGlaiel / SDL-Frame-Pacing-SampleLinks
sample code for discussion about SDL accurate frame pacing
☆21Updated last year
Alternatives and similar repositories for SDL-Frame-Pacing-Sample
Users that are interested in SDL-Frame-Pacing-Sample are comparing it to the libraries listed below
Sorting:
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆72Updated 2 months ago
- A High Quality SIMD BC1 Encoder☆128Updated 3 years ago
- Small single-header C++ library that renders Windows fonts in graphics applications☆49Updated 6 years ago
- Single header "no-allocation" KTX/DDS file reader☆125Updated last week
- Small header-only C library to decompress any BC compressed image☆171Updated 3 weeks ago
- Comparing passing mouse coords to shader by late latching vs. by glUniform☆73Updated 8 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆91Updated 6 years ago
- Experimental demoscene project using C99 and Direct3D 12. Fully standalone with custom windows, and d3d12 headers. No Windows SDK, libc o…☆140Updated 5 years ago
- Tiny DDS loader/saver based on☆29Updated 6 years ago
- Code Archive of GDMag Samples from 1994 to 2007☆97Updated 9 years ago
- ☆52Updated 10 months ago
- Public domain header-only C library that uses only 40 modern DSA AZDO OpenGL functions. Project by https://twitter.com/relativetoyou☆66Updated 9 years ago
- The fastest culler ever☆39Updated 7 years ago
- Handles image pixel format, querys for all, encode/decode for many☆63Updated 3 months ago
- ☆62Updated 2 years ago
- Lock free hierarchical work scheduler☆114Updated last year
- Single file DDS header encoder and decoder☆78Updated last month
- A featureful realtime 3D software render☆27Updated 7 years ago
- Fast O(1) offset allocator with minimal fragmentation in C99☆57Updated 2 years ago
- Tiny DDS file loader☆49Updated 6 years ago
- Single file library for vertex cache optimisation of triangles.☆65Updated 7 years ago
- ☆83Updated 7 years ago
- Fiber-based job system with extremely simple API☆82Updated 4 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆92Updated 9 years ago
- rex engine and game☆15Updated 3 years ago
- Mini Spin-X Library☆52Updated this week
- Debug heap useful for tracking down memory errors.☆25Updated 10 years ago
- Lightweight and fast SPIR-V re-optimizer designed around spec constant usage.☆43Updated last month
- Immediate Mode Debug Draw library☆42Updated 6 years ago
- Toy CPU and GPU implementations of the Slug rendering algorithm☆128Updated 6 years ago