raymondyfei / libWetHairLinks
A Multi-Scale Model for Simulating Liquid-Hair Interactions
☆307Updated last year
Alternatives and similar repositories for libWetHair
Users that are interested in libWetHair are comparing it to the libraries listed below
Sorting:
- A Multi-Scale Model for Simulating Liquid-Fabric Interactions☆498Updated 3 years ago
- Interactive cloth simulator using the method described in the SIGGRAPH paper "Fast Simulation of Mass-Spring Systems" by Liu, T., Bargtei…☆225Updated 4 years ago
- OpenGL and Houdini snow simulation (material point method)☆230Updated 3 years ago
- fluids v.3☆179Updated 9 months ago
- A unified particle framework similar to NVIDIA FleX.☆132Updated 9 years ago
- ☆292Updated 4 years ago
- Eulerian-on-Lagrangian Cloth Simulation☆107Updated 5 years ago
- Volumetric path tracer using cuda☆260Updated last year
- OptCuts, a new parameterization algorithm, jointly optimizes arbitrary embeddings for seam quality and distortion. OptCuts requires no p…☆302Updated last year
- Code Replicability in Computer Graphics☆202Updated 2 years ago
- A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of…☆301Updated last year
- PhysIKA: Physics-based Interactive Kinematics Architecture☆101Updated 3 years ago
- A research-oriented elastic body simulator☆378Updated 2 years ago
- C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. http…☆469Updated 2 months ago
- A Multi-Scale Model for Coupling Strands with Shear-Dependent Liquid☆107Updated last year
- ☆73Updated 6 years ago
- Implementation of 2D-parametrization algorithm introduced by the paper "Scalable Locally Injective Mappings". Currently support only the …☆91Updated 6 years ago
- A Library for Squashing Things☆192Updated 2 years ago
- Python implementation of the ASFLIP advection method☆159Updated 5 months ago
- Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine☆323Updated 3 years ago
- A collection of source codes implementing cloth simulation algorithms in OpenGL☆531Updated 2 years ago
- A (not too) small physically based renderer that implements the vertex connection and merging algortihm☆294Updated 3 years ago
- Real-Time Hybrid Hair Rendering using Vulkan™☆457Updated last year
- ☆109Updated 3 years ago
- A raytrace framework using taichi language☆82Updated 3 years ago
- Set of advanced samples for the NVIDIA OptiX Ray Tracing Engine.☆443Updated 3 years ago
- ☆102Updated 8 years ago
- ☆312Updated last year
- A simple 3d grid-based simulator for animating inviscid free surface liquids in irregular domains.☆110Updated 6 years ago
- ☆93Updated 5 years ago