A unified particle framework similar to NVIDIA FleX.
☆132Aug 5, 2015Updated 11 years ago
Alternatives and similar repositories for UnifiedParticleFrameworkCUDA
Users that are interested in UnifiedParticleFrameworkCUDA are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Fluid Simulation using CUDA (SPH/WCSPH/PCISPH)☆63May 12, 2015Updated 11 years ago
- PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.☆2,295Sep 1, 2026Updated 2 months ago
- ☆815Apr 15, 2021Updated 5 years ago
- CPU and GPU implementations of a particle-based physics simulation based on Macklin et. al's "Unified Particle Physics for Real-Time Appl…☆192May 12, 2015Updated 11 years ago
- Predictive-Corrective Smoothed Particle Hydrodynamics (SPH) implementation in 2D for CS4167 final project☆35Dec 23, 2022Updated 3 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- fluids v.3☆191Dec 4, 2025Updated 10 months ago
- Real-time ray/pathtracing on GPU☆10Jan 10, 2019Updated 7 years ago
- ☆39Jan 10, 2019Updated 7 years ago
- An implementation of "XPBD: position-based simulation of compliant constrained dynamics", MIG'16☆90Sep 9, 2017Updated 9 years ago
- my own implementation of the WCSPH, DFSPH and PBD fluid solvers using CUDA and C++☆250Jul 11, 2019Updated 7 years ago
- ☆101Jul 31, 2016Updated 10 years ago
- SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.☆1,935Updated this week
- ☆313Sep 13, 2020Updated 6 years ago
- An implementation of "Strain based dynamics", SCA (2014)☆16Aug 30, 2017Updated 9 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A simple jelly simulation using Position Based Dynamics☆14Jun 24, 2021Updated 5 years ago
- Implementation of the Projective Dynamics simulation method proposed by Dr. Ladislav Kavan et al. in 2014. This method of simulation proj…☆68May 7, 2014Updated 12 years ago
- Position Based Fluids CUDA implementation☆138Jan 17, 2022Updated 4 years ago
- Position Based Fluid Simulation Using CUDA.☆22Jul 2, 2019Updated 7 years ago
- Real time simulation and rendering of free surface fluid☆42Jun 8, 2020Updated 6 years ago
- A research-oriented elastic body simulator☆399Oct 14, 2022Updated 4 years ago
- 3D Deformable Solid Simulator using the Finite Element Method☆12Mar 18, 2018Updated 8 years ago
- ☆76Oct 13, 2018Updated 8 years ago
- ☆40Jun 4, 2014Updated 12 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- A Multi-Scale Model for Simulating Liquid-Fabric Interactions☆506Dec 20, 2021Updated 4 years ago
- Fluid simulation engine for computer graphics applications☆2,104Dec 24, 2023Updated 2 years ago
- update the code include the first project(line simulation/mass-spring )☆23Aug 23, 2017Updated 9 years ago
- Nvidia HairWorks OpenGL implementation☆12Apr 30, 2016Updated 10 years ago
- A Multi-Scale Model for Simulating Liquid-Hair Interactions☆314Oct 18, 2026Updated 2 weeks ago
- Position-Based Dynamics in OpenCL, homework in Stanford's CS348C☆35Oct 24, 2017Updated 9 years ago
- Code for two SIGGRAPH 2020 papers from UPenn, AnisoMPM and IQ-MPM!☆231Jul 12, 2021Updated 5 years ago
- A many-GPU-centric two phase flow simulation code implementing the Physalis method☆12Nov 28, 2020Updated 5 years ago
- A basic free-surface liquid FLIP fluid simulator with viscosity☆141Feb 13, 2024Updated 2 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Position based dynamics in Unity☆334Jan 30, 2022Updated 4 years ago
- ☆11Sep 26, 2019Updated 7 years ago
- Source code for paper "A Marker-and-Cell Method for Large-Scale Flow-Based Topology Optimization on GPU"☆10Feb 26, 2022Updated 4 years ago
- ADMM ⊇ Projective Dynamics: Fast Simulation of Hyperelastic Models with Dynamic Constraints☆99Sep 10, 2026Updated last month
- A 2D implementation of the SCA 2008 paper "Accurate Viscous Free Surfaces[...]" by Batty & Bridson.☆18May 6, 2012Updated 14 years ago
- FastCorotatedFEM is a minimalistic implementation of the corotated FEM method which was proposed in paper "Fast Corotated FEM using Opera…☆82May 20, 2019Updated 7 years ago
- C++/CUDA/OpenMP based Smoothed Particle Hydrodynamics (SPH) Solver☆758Apr 16, 2025Updated last year