clach / Realtime-Vulkan-HairLinks
☆116Updated 5 years ago
Alternatives and similar repositories for Realtime-Vulkan-Hair
Users that are interested in Realtime-Vulkan-Hair are comparing it to the libraries listed below
Sorting:
- It's a GPU-based real time cloth simulator and interactive.☆97Updated 4 years ago
- A CUDA-accelerated cloth simulation engine based on Extended Position Based Dynamics (XPBD).☆185Updated 5 months ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆164Updated last year
- A hair strand rendering tool using the Dear ImGui.☆74Updated 5 months ago
- Interactive cloth simulator using the method described in the SIGGRAPH paper "Fast Simulation of Mass-Spring Systems" by Liu, T., Bargtei…☆226Updated 4 years ago
- Some awesome researches about cloth(modeling, rendering, simulation etc)☆62Updated 5 years ago
- ☆315Updated last year
- Exporter for blender that exports the scene into pbrt's ascii file format.☆63Updated 3 years ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆131Updated last year
- Eulerian-on-Lagrangian Cloth Simulation☆108Updated 5 years ago
- ☆27Updated 2 years ago
- UCSD CSE 272 renderer☆99Updated 7 months ago
- An implementation of "XPBD: position-based simulation of compliant constrained dynamics", MIG'16☆84Updated 7 years ago
- ☆81Updated 4 years ago
- OpenGL implementation of realtime hair simulation and rendering.☆37Updated 5 years ago
- Sandbox for graphics paper implementation☆238Updated 3 weeks ago
- Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning wit…☆59Updated 4 months ago
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆43Updated 3 years ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆84Updated 10 months ago
- A tiny version of VBD, focused on mass spring strand simulation.☆114Updated last year
- ☆70Updated 5 years ago
- ☆37Updated 6 years ago
- GPU 3D SDF generator using DirectX 11 compute shader☆70Updated 2 years ago
- ☆25Updated last year
- ☆113Updated last year
- ☆79Updated last year
- A raytrace framework using taichi language☆83Updated 3 years ago
- NVIDIA RTX Character Rendering SDK☆56Updated last week
- Global Illumination using Spherical Harmonics☆82Updated 4 years ago
- Code for the Siggraph 2023 Paper: Shortest Path to Boundary for Self-Intersecting Meshes☆91Updated last year