hankeyyh / FurSimLinks
Hair simulation based on FTL
☆26Updated 4 years ago
Alternatives and similar repositories for FurSim
Users that are interested in FurSim are comparing it to the libraries listed below
Sorting:
- Simulation of inextensible Hair and Fur☆15Updated 7 years ago
- ☆41Updated 9 years ago
- Real-time Collision Culling of a Million Bodies on Graphics Processing Units. SIGGRAPH ASIA, Dec. 2010☆18Updated 10 years ago
- Implementation of "Importance Sampling for Physically-Based Hair Fiber Models"☆11Updated 8 years ago
- ☆25Updated 6 years ago
- ☆37Updated 6 years ago
- Master thesis project about hair rendering at Utrecht University☆13Updated 4 years ago
- Implementation of Donner & Jensen's "A Spectral BSSRDF for Shading Human Skin" in PBRT☆17Updated 10 years ago
- An implementation of the variational viscosity method from the SCA paper [Batty and Bridson 2008]: "Accurate Viscous Free Surfaces for Bu…☆35Updated 7 years ago
- Maya plugin implementing geometry fracturing based on Voronoi Diagrams (Voronoi Shattering). Visit http://www.joesfer.com/?p=60 for furt…☆42Updated 7 years ago
- Little global illumination Monte Carlo path tracer☆12Updated 9 years ago
- An implementation of "Strain based dynamics", SCA (2014)☆16Updated 7 years ago
- An implementation of "Air Meshes for Robust Collision Handling", SIGGRAPH (2015)☆16Updated 7 years ago
- Hair simulation using mass-spring model☆11Updated 9 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆34Updated 6 years ago
- Material Point Method plugin for maya☆31Updated 7 years ago
- Project for scientific visualization☆18Updated 3 years ago
- ☆23Updated 12 years ago
- Jet Framework's rendering resources☆35Updated 5 years ago
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆55Updated last year
- ☆10Updated 9 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 5 months ago
- Physically-based shading experiments in Arnold renderer.☆30Updated 2 years ago
- A GPU implementation of a unified approach to grown structures, implemented with Vulkan☆50Updated 7 years ago
- A modified implementation for fast mass spring systems based on Siggraph Asia 2013 Paper "Fast Simulation of Mass-Spring Systems"☆32Updated 6 years ago
- An implementation of "Smooth Skinning Decomposition with Rigid Bones" (SIGGRAPH ASIA 2012).☆69Updated 9 years ago
- ☆62Updated 10 years ago
- A C++ implementation of Meshless Deformations Based on Shape Matching☆26Updated 10 years ago
- Dual Quaternion and Dual Quaternion Skinning tutorial☆68Updated 6 years ago
- Repository for real time rendering engine and tools for C++☆17Updated 6 years ago