hankeyyh / FurSimLinks
Hair simulation based on FTL
☆26Updated 4 years ago
Alternatives and similar repositories for FurSim
Users that are interested in FurSim are comparing it to the libraries listed below
Sorting:
- Simulation of inextensible Hair and Fur☆15Updated 7 years ago
- Skeleton Approximated Offline Cloth Simulation☆27Updated 6 years ago
- ☆41Updated 9 years ago
- ☆62Updated 10 years ago
- Maya plugin implementing geometry fracturing based on Voronoi Diagrams (Voronoi Shattering). Visit http://www.joesfer.com/?p=60 for furt…☆42Updated 7 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆27Updated 10 years ago
- ☆48Updated 9 years ago
- Implementation of Donner & Jensen's "A Spectral BSSRDF for Shading Human Skin" in PBRT☆17Updated 10 years ago
- Little global illumination Monte Carlo path tracer☆12Updated 9 years ago
- A PBD simulation with triangulated obj and bgeo outputs for each frame for houdini input.☆34Updated 7 years ago
- Master thesis project about hair rendering at Utrecht University☆13Updated 5 years ago
- realize XPBD with rust and render in Unity☆37Updated 4 years ago
- Position based fluid simulation.☆27Updated 2 months ago
- Nvidia HairWorks OpenGL implementation☆12Updated 9 years ago
- ☆23Updated 13 years ago
- Tangent space calculator for Houdini☆39Updated 8 years ago
- ☆38Updated 6 years ago
- An implementation of "Strain based dynamics", SCA (2014)☆16Updated 8 years ago
- A GPU implementation of a unified approach to grown structures, implemented with Vulkan☆51Updated 8 years ago
- A modified implementation for fast mass spring systems based on Siggraph Asia 2013 Paper "Fast Simulation of Mass-Spring Systems"☆32Updated 6 years ago
- Spherical Harmonics expository paper (undergrad) and implementation.☆15Updated 6 years ago
- 3D painting tool☆39Updated 12 years ago
- Real-time Collision Culling of a Million Bodies on Graphics Processing Units. SIGGRAPH ASIA, Dec. 2010☆18Updated 10 years ago
- Some brdf shaders for Disney BRDF Explorer☆18Updated 8 years ago
- Project for scientific visualization☆19Updated 3 years ago
- An implementation of "Smooth Skinning Decomposition with Rigid Bones" (SIGGRAPH ASIA 2012).☆69Updated 9 years ago
- Real-time mesh skinning with DDM implemented in Unity 2020.3.13.☆29Updated 4 years ago
- A Parallel Fluid Solver and Renderer on the GPU☆64Updated 4 years ago
- An implementation of "XPBD: position-based simulation of compliant constrained dynamics", MIG'16☆86Updated 8 years ago
- ☆18Updated 14 years ago