hankeyyh / FurSimLinks
Hair simulation based on FTL
☆26Updated 4 years ago
Alternatives and similar repositories for FurSim
Users that are interested in FurSim are comparing it to the libraries listed below
Sorting:
- Simulation of inextensible Hair and Fur☆15Updated 7 years ago
- Implementation of Donner & Jensen's "A Spectral BSSRDF for Shading Human Skin" in PBRT☆17Updated 10 years ago
- ☆41Updated 9 years ago
- Master thesis project about hair rendering at Utrecht University☆13Updated 4 years ago
- Little global illumination Monte Carlo path tracer☆12Updated 9 years ago
- Maya plugin implementing geometry fracturing based on Voronoi Diagrams (Voronoi Shattering). Visit http://www.joesfer.com/?p=60 for furt…☆42Updated 7 years ago
- A GPU implementation of a unified approach to grown structures, implemented with Vulkan☆51Updated 7 years ago
- ☆23Updated 12 years ago
- ☆62Updated 10 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆26Updated 10 years ago
- Nvidia HairWorks OpenGL implementation☆12Updated 9 years ago
- Image processing tool for physically based shading.☆33Updated 3 years ago
- A PBD simulation with triangulated obj and bgeo outputs for each frame for houdini input.☆34Updated 7 years ago
- Some brdf shaders for Disney BRDF Explorer☆18Updated 7 years ago
- ☆48Updated 9 years ago
- hdr to rgba8 encoding/decoding tool☆25Updated 10 years ago
- Position based fluid simulation.☆27Updated 2 months ago
- An implementation of "Strain based dynamics", SCA (2014)☆16Updated 7 years ago
- Project for scientific visualization☆18Updated 3 years ago
- Raytracing Study☆14Updated last year
- ☆14Updated 4 years ago
- Skeleton Approximated Offline Cloth Simulation☆27Updated 6 years ago
- Real-time Collision Culling of a Million Bodies on Graphics Processing Units. SIGGRAPH ASIA, Dec. 2010☆18Updated 10 years ago
- ☆37Updated 6 years ago
- Tangent space calculator for Houdini☆38Updated 8 years ago
- A physically based shader for woven cloth☆100Updated 4 years ago
- A sketch-based terrain generation framework on GPU using patch-based texture synthesis.☆16Updated 12 years ago
- Implement Linear Blend Skinning in C++ and OpenGL to achieve the ability to move bones on a character model and have the mesh move realis…☆18Updated 7 years ago
- A C++ implementation of Meshless Deformations Based on Shape Matching☆28Updated 10 years ago
- 3D painting tool☆39Updated 12 years ago