An implementation of the variational viscosity method from the SCA paper [Batty and Bridson 2008]: "Accurate Viscous Free Surfaces for Buckling, Coiling, and Rotating Liquids"
☆38Feb 6, 2018Updated 8 years ago
Alternatives and similar repositories for VariationalViscosity3D
Users that are interested in VariationalViscosity3D are comparing it to the libraries listed below
Sorting:
- A 2D implementation of the SCA 2008 paper "Accurate Viscous Free Surfaces[...]" by Batty & Bridson.☆17May 6, 2012Updated 13 years ago
- A simple 3d grid-based simulator for animating inviscid free surface liquids in irregular domains.☆112Oct 18, 2018Updated 7 years ago
- A simple implementation of fluid-rigid-body coupling in 2D, using the method of Batty et al. 2007☆51Nov 18, 2016Updated 9 years ago
- Sources for the paper High-Resolution Brittle Fracture Simulation with Boundary Elements☆22Apr 27, 2016Updated 9 years ago
- A simplicial mesh structure that supports general non-manifold meshes and associated data☆40Nov 22, 2013Updated 12 years ago
- mantaflow is an open-source framework targeted at fluid simulation research in Computer Graphics and Machine Learning.☆136Oct 26, 2022Updated 3 years ago
- Basic implementation of the Reduced Immersed Method [Brandt, Scandolo, Eisemann, Hildebrandt 2019]☆12Aug 6, 2020Updated 5 years ago
- ☆307Sep 13, 2020Updated 5 years ago
- A Multiple GPU Implementation of the Smooth Particle Hydrodynamics Algorithm for Fluid Simulation☆15Mar 19, 2014Updated 12 years ago
- ☆32Dec 8, 2022Updated 3 years ago
- Nvidia HairWorks OpenGL implementation☆12Apr 30, 2016Updated 9 years ago
- Mantaflow integration in Blender☆101Dec 16, 2019Updated 6 years ago
- Automatically exported from code.google.com/p/gemsfmm☆11Feb 27, 2021Updated 5 years ago
- ☆38Jun 1, 2016Updated 9 years ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆829Sep 7, 2015Updated 10 years ago
- mantaflow is an open-source framework targeted at fluid simulation research in Computer Graphics and Machine Learning.☆148May 17, 2021Updated 4 years ago
- Implementation of real-time fluid solvers with two-way rigid body interaction using SPH.☆13Aug 25, 2019Updated 6 years ago
- FMM Template Library☆45Mar 14, 2018Updated 8 years ago
- Source code for Eulerian Solid-Fluid Coupling☆19Nov 28, 2016Updated 9 years ago
- Affine Particle-in-Cell Water Simulation in 2D☆120Jan 8, 2024Updated 2 years ago
- A basic free-surface liquid FLIP fluid simulator with viscosity☆136Feb 13, 2024Updated 2 years ago
- ☆15Aug 9, 2024Updated last year
- Isosurface extraction from regular voxel grids☆81Jul 13, 2017Updated 8 years ago
- Sources for the paper Fast approximations for boundary element based brittle fracture simulation☆53Mar 24, 2025Updated 11 months ago
- ☆76Oct 13, 2018Updated 7 years ago
- BlenderPartioTools is an open-source add-on to import particle data in Blender.☆33Feb 12, 2020Updated 6 years ago
- A CUDA BVH Build And Query Library☆50Mar 12, 2026Updated last week
- A Haskell port of the C++ smallpt path tracer☆16Dec 14, 2020Updated 5 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆35Sep 18, 2018Updated 7 years ago
- A Multi-Scale Model for Simulating Liquid-Hair Interactions☆310May 9, 2024Updated last year
- ☆223May 22, 2023Updated 2 years ago
- Public code release for the SIGGRAPH Asia 2020 paper "Opening and Closing Surfaces", authored by Silvia Sellán, Ang Yan Sheng, Jacob Kest…☆24Aug 19, 2025Updated 7 months ago
- ☆184Jan 22, 2024Updated 2 years ago
- Hybrid arithmetic for geometric computation☆18Nov 9, 2020Updated 5 years ago
- ☆10Jun 17, 2019Updated 6 years ago
- Predictive corrective incompressible SPH fluid simulation which is OpenCL accelerated☆29Aug 21, 2015Updated 10 years ago
- A curated repository of awesome Digital Twin resources.☆27Mar 25, 2024Updated last year
- A Multi-Scale Model for Simulating Liquid-Fabric Interactions☆501Dec 20, 2021Updated 4 years ago
- ☠ A 2D game engine based around skeletal structures, with an in-game editor and animation support (pre-alpha)☆18Sep 12, 2024Updated last year