imbcmdth / bxhLinks
Bounding Interval Hierarchy and Bounding Volume Hierarchy for Node.js
☆23Updated 7 years ago
Alternatives and similar repositories for bxh
Users that are interested in bxh are comparing it to the libraries listed below
Sorting:
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated last year
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆39Updated 10 months ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- GLSL Raytracer☆11Updated 11 years ago
- Signed Distance Function Sculpting☆53Updated 8 years ago
- ☆39Updated 7 months ago
- WebGPU Data-Parallel Block-Compressed Marching Cubes Isosurface Extraction☆59Updated 2 years ago
- Utilities to manipulate spherical images☆71Updated 7 years ago
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆22Updated 5 years ago
- Device for ANARI generating USD+Omniverse output☆18Updated 2 months ago
- "A Spatial Target Function for Metropolis Photon Tracing", ACM TOG, Code repository☆20Updated 2 years ago
- TinyVDBIO header-only C++ OpenVDB IO library☆37Updated 3 years ago
- WebRays - Ray Tracing on the Web☆70Updated 4 years ago
- Discrete Conformal Equivalence of Polyhedral Surfaces☆108Updated 2 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago
- Guaranteed-robust intrinsic triangulations for surface mesh processing! (C++ demo app)☆31Updated 2 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- An interactive, experimental, pathtracer implemented using desktop WebGPU.☆38Updated 5 months ago
- Renderer and BVH traversal library☆59Updated last week
- A CPU Raytracer☆27Updated 8 years ago
- Dual Contoruing implemented in C++☆99Updated 6 years ago
- Implementation of my HPG2020 paper: Quadratic Approximation of Cubic Curves☆41Updated 5 years ago
- FlatlandRT is a 2D ray tracer visualization tool☆76Updated last week
- Basic path tracing with WebGPU.☆11Updated 2 years ago
- Fast and robust triangle-triangle intersection test with high precision for cross and coplanar triangles based on the algorithm by Devill…☆51Updated 3 years ago
- WebGL Voxel Cone Tracing☆48Updated 7 years ago
- A series of examples written while learning about WebGPU☆51Updated 3 years ago
- C++ math / geometry / mesh processing library☆63Updated 7 years ago
- A WebGL2 Enterprise PBR sample renderer☆147Updated 3 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆44Updated 9 years ago