Erfan-Ahmadi / CircleCollisionLinks
Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AVX2/AVX-512
☆63Updated 4 years ago
Alternatives and similar repositories for CircleCollision
Users that are interested in CircleCollision are comparing it to the libraries listed below
Sorting:
- ☆42Updated 6 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆15Updated 5 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 6 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- Checkerboard rendering with Magnum and OpenGL☆43Updated 3 years ago
- Graphics Experiment - YCoCg Frame Buffers☆18Updated 5 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 4 years ago
- ☆29Updated 6 years ago
- A flexible rendering engine for real-time graphics R&D☆26Updated 3 weeks ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆56Updated 3 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆84Updated 5 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- Performance and bandwidth tester for D3D12 memory pools☆29Updated last year
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- Nabla's Tests and Examples source code☆50Updated last week
- OpenGL compute shader fluid☆22Updated 5 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
- Tile-based SW rasterizer☆36Updated 5 years ago
- ☆15Updated last year
- SPIR-V Code Generator / Graph Editor GUI☆66Updated 4 years ago
- Vulkan-based implementation of clouds from Decima Engine☆54Updated 6 years ago
- ☆41Updated 5 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆29Updated 4 years ago
- Forward plus rendering using Vulkan☆36Updated 8 years ago
- OBJ model to 3D transparent texture converter☆40Updated 3 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 6 years ago