Continuous-Collision-Detection / Scalable-CCDLinks
Sweep and Tiniest Queue & Tight-Inclusion GPU CCD
☆17Updated 3 weeks ago
Alternatives and similar repositories for Scalable-CCD
Users that are interested in Scalable-CCD are comparing it to the libraries listed below
Sorting:
- ☆16Updated 10 months ago
- A library for various continuous collision detection algorithms.☆60Updated 2 years ago
- This is a fast GPU SPH framework☆21Updated 3 months ago
- A conservative continuous collision detection (CCD) method with support for minimum separation. [Wang et al. 2021]☆145Updated 5 months ago
- Exact floating-point implementation of root parity CCD [Wang et al. 2022]☆35Updated 3 years ago
- General broad-phase collision detection framework using BVH and BVTT front tracking.☆78Updated 2 years ago
- ☆32Updated 3 years ago
- ☆32Updated last year
- 'cubicle' - a CUDA-centric BVH query library (kNN, find closest point, etc)☆35Updated last month
- Stark is a C++ and Python simulation platform for the robust simulation of rigid and deformable objects in a strongly coupled manner.☆64Updated 11 months ago
- Unified Incremental Potential Contact Framework Documentation☆13Updated 2 weeks ago
- Collision Handling Code for the Eurographics 2025 Paper: A Unified Discrete Collision Framework for Triangle Primitives☆15Updated 8 months ago
- C++ library for fast computation of neighbor lists in point clouds.☆55Updated 10 months ago
- ☆21Updated 2 years ago
- ☆31Updated last year
- A massively parallel high performance GPU Cosserat Rods Simulator☆47Updated 3 weeks ago
- ☆30Updated 2 years ago
- ☆55Updated 6 years ago
- Integration of broadphase & narrowphase algorithms implemented on GPU☆19Updated 2 years ago
- ☆20Updated 3 years ago
- ☆71Updated last month
- Implementation of analytic collision penalty eigensystems (with Matlab)☆17Updated last year
- ☆52Updated last year
- This is a simple version including dense sovler only.☆23Updated 4 years ago
- This is the first fully GPU Optimized IPC framework☆128Updated last week
- The source code of the paper An Eigenanalysis of Angle-Based Deformation Energies☆18Updated 2 years ago
- Introduction to state-of-the-art simulation methods for rigid bodies, deformable solids and fluids in the area of visual computing☆63Updated last week
- A high performance and friendly GPU LBVH implementation.☆33Updated this week
- Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"☆31Updated 4 years ago
- zenus parallel computing library for zenus physics-based simulations☆90Updated 3 months ago