meistdan / hippie
☆40Updated last year
Alternatives and similar repositories for hippie:
Users that are interested in hippie are comparing it to the libraries listed below
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆53Updated 9 years ago
- DX12 Path Tracer with ShaderToy interop☆43Updated last month
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆48Updated last year
- Volumetric path tracer written in C++☆45Updated 2 years ago
- Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction☆34Updated 7 years ago
- Collection of meshlet generation algorithms☆100Updated last week
- This is my experiments with BVH build algorithms on GPU.☆51Updated 4 months ago
- ☆117Updated 3 months ago
- Real-time Global Illumination with Vulkan Ray Tracing API☆96Updated 2 years ago
- "Progressive Multi-Jittered Sample Sequences" in C++☆38Updated 4 years ago
- A simple and fast parser for PBRT v3 files☆23Updated last year
- Repo for KickstartRT demo application☆50Updated 2 years ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆94Updated 2 weeks ago
- ☆22Updated 3 weeks ago
- ☆56Updated 7 months ago
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆117Updated 2 months ago
- ☆17Updated 6 months ago
- Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPU☆55Updated this week
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆53Updated 8 months ago
- ☆53Updated 4 years ago
- The Tauray renderer☆121Updated last month
- Implementation of "Single-pass stratified importance resampling"☆27Updated 2 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆56Updated last year
- Renderer and BVH traversal library☆58Updated 3 months ago
- Assets used during the creation of SEED's Project PICA PICA☆73Updated 5 years ago
- Source code supporting the High Performance Graphics 2022 paper: Supporting Unified Shader Specialization by Co-opting C++ Features☆14Updated 2 years ago
- An interactive OpenCL wavefront path tracer☆77Updated 8 months ago