littlemine / BVH-based-Collision-Detection-SchemeLinks
General broad-phase collision detection framework using BVH and BVTT front tracking.
☆78Updated 2 years ago
Alternatives and similar repositories for BVH-based-Collision-Detection-Scheme
Users that are interested in BVH-based-Collision-Detection-Scheme are comparing it to the libraries listed below
Sorting:
- A library for various continuous collision detection algorithms.☆60Updated 2 years ago
- A conservative continuous collision detection (CCD) method with support for minimum separation. [Wang et al. 2021]☆145Updated 4 months ago
- Exact floating-point implementation of root parity CCD [Wang et al. 2022]☆34Updated 3 years ago
- ADMM ⊇ Projective Dynamics: Fast Simulation of Hyperelastic Models with Dynamic Constraints☆92Updated 5 years ago
- ☆91Updated 7 years ago
- ☆55Updated 6 years ago
- ☆39Updated 6 years ago
- ☆51Updated last year
- Hierarchical Optimization Time Integration (HOT) for efficient implicit timestepping of the material point method (MPM)☆101Updated 5 years ago
- ☆20Updated 3 years ago
- Implementation of the Projective Dynamics simulation method proposed by Dr. Ladislav Kavan et al. in 2014. This method of simulation proj…☆66Updated 11 years ago
- This is a fast GPU SPH framework☆21Updated 2 months ago
- Optimization-based implicit material point method☆51Updated 9 months ago
- ☆31Updated last year
- ☆29Updated 2 years ago
- PhysIKA: Physics-based Interactive Kinematics Architecture☆101Updated 4 years ago
- Sweep and Tiniest Queue & Tight-Inclusion GPU CCD☆17Updated last month
- Integration of broadphase & narrowphase algorithms implemented on GPU☆19Updated 2 years ago
- ☆17Updated 5 years ago
- ☆21Updated 2 years ago
- Fast CUDA 3x3 SVD☆76Updated 7 years ago
- Eulerian-on-Lagrangian Cloth Simulation☆108Updated 5 years ago
- A massively parallel high performance GPU Cosserat Rods Simulator☆46Updated this week
- FastCorotatedFEM is a minimalistic implementation of the corotated FEM method which was proposed in paper "Fast Corotated FEM using Opera…☆77Updated 6 years ago
- Affine Particle-in-Cell Water Simulation in 2D☆121Updated last year
- A Library for Squashing Things☆199Updated 3 years ago
- This is a simple version including dense sovler only.☆23Updated 3 years ago
- Introduction to state-of-the-art simulation methods for rigid bodies, deformable solids and fluids in the area of visual computing☆61Updated last month
- Cloth simulation using co-rotational linear elasticity☆59Updated 4 years ago
- Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"☆31Updated 4 years ago