mmp / uniform_floatLinks
☆26Updated 3 years ago
Alternatives and similar repositories for uniform_float
Users that are interested in uniform_float are comparing it to the libraries listed below
Sorting:
- Source code supporting the High Performance Graphics 2022 paper: Supporting Unified Shader Specialization by Co-opting C++ Features☆14Updated 3 years ago
- Renderer and BVH traversal library☆58Updated last month
- Denoising a Vulkan ray traced image using OptiX denoiser☆100Updated 8 months ago
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆36Updated 3 years ago
- Offline renderer used for my blog posts☆108Updated 7 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- A simple and fast parser for PBRT v3 files☆25Updated 2 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆49Updated 2 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆98Updated 4 years ago
- Texture Set Neural Compression Sample☆78Updated last month
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆131Updated 4 years ago
- cpu path tracing test bed☆46Updated last year
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 4 years ago
- ☆25Updated this week
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆68Updated 3 years ago
- ☆25Updated 4 years ago
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆126Updated last year
- ☆82Updated 7 years ago
- A cross-platform programmable shading language ( CPU only )☆59Updated last year
- Repo for KickstartRT demo application☆52Updated 3 years ago
- ☆129Updated 4 months ago
- physically based path tracer on gpu☆56Updated 5 years ago
- A collection of primarily graphics programming focused blog posts.☆71Updated last year
- ☆18Updated 7 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 3 years ago
- Volumetric path tracer written in C++☆47Updated 3 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆61Updated last year
- ☆55Updated 9 years ago