zenustech / zpcLinks
zenus parallel computing library for zenus physics-based simulations
☆85Updated this week
Alternatives and similar repositories for zpc
Users that are interested in zpc are comparing it to the libraries listed below
Sorting:
- ☆30Updated 11 months ago
- This is the fastest GPU SPH framework☆19Updated last year
- Sweep and Tiniest Queue & Tight-Inclusion GPU CCD☆17Updated 2 months ago
- Unified Incremental Potential Contact Framework Documentation☆12Updated last week
- ☆41Updated 6 months ago
- Author's implementation of SIGGRAPH 2024 paper, "Velocity-Based Monte Carlo Fluids"☆23Updated 11 months ago
- A library for various continuous collision detection algorithms.☆59Updated 2 years ago
- General broad-phase collision detection framework using BVH and BVTT front tracking.☆77Updated last year
- ☆34Updated 3 years ago
- ☆21Updated 3 years ago
- Affine Particle-in-Cell Water Simulation in 2D☆118Updated last year
- ☆26Updated 2 years ago
- A massively parallel high performance GPU Cosserat Rods Simulator☆19Updated 2 weeks ago
- A Modern C++20 Library of Unified Incremental Potential Contact.☆112Updated this week
- Hierarchical Optimization Time Integration (HOT) for efficient implicit timestepping of the material point method (MPM)☆97Updated 5 years ago
- A research-oriented fluid solver for computer graphics☆55Updated last year
- Fast CUDA 3x3 SVD☆73Updated 6 years ago
- A high performance and friendly GPU LBVH implementation.☆24Updated this week
- using taichi to create sph simulation☆45Updated 2 years ago
- Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"☆31Updated 4 years ago
- ☆30Updated 2 years ago
- ☆27Updated 12 years ago
- A physical eigen to simulate free surface water☆31Updated 4 years ago
- 'cubicle' - a CUDA-centric BVH query library (kNN, find closest point, etc)☆27Updated 2 months ago
- The source code of our paper PNCG.☆60Updated 2 months ago
- ☆17Updated 2 years ago
- Exact floating-point implementation of root parity CCD [Wang et al. 2022]☆34Updated 2 years ago
- Research oriented physics-based animation infrastructure.☆21Updated last year
- Optimization-based implicit material point method☆45Updated 5 months ago
- A minimal Taichi AOT project.☆11Updated 2 years ago