tainicom / Aether.Physics2DLinks
2D collision detection system.
☆379Updated 2 years ago
Alternatives and similar repositories for Aether.Physics2D
Users that are interested in Aether.Physics2D are comparing it to the libraries listed below
Sorting:
- 2D lighting with soft shadows for MonoGame☆336Updated 3 years ago
- Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.☆723Updated last year
- High performance 2D collision detection system with realistic physics responses.☆712Updated 4 years ago
- C# port of Box2D - Erin Catto's 2D Physics Engine☆301Updated 2 years ago
- MonoGame.Forms is the easiest way of integrating a MonoGame render window into your Windows Forms project. It should make your life much …☆302Updated 2 months ago
- 2D collision detection system.☆162Updated 3 months ago
- UI system for MonoGame projects.☆505Updated last year
- MonoGame/FNA Library that extends functionality of the SpriteFont.☆149Updated 10 months ago
- C# port of https://github.com/memononen/fontstash☆310Updated this week
- UI library for MonoGame.☆202Updated last year
- A Monogame Content Pipeline enhancer.☆221Updated 11 months ago
- TiledCS is a dotnet library for loading Tiled tilesets and maps☆155Updated last year
- A bloom filter module, which can easily be added to existing applications. Solution includes sample☆106Updated 2 years ago
- C# library for parsing and importing TMX and TSX files generated by Tiled, a tile map generation tool☆333Updated 3 years ago
- The Ultraviolet Framework is a .NET game development framework written in C#.☆550Updated 2 years ago
- Quake-style console for MonoGame☆96Updated 3 years ago
- Libraries for MonoGame and FNA that provide abstractions, quality of life improvements and additional features like a ui system and easy …☆101Updated this week
- Foxes made Monogame easy.☆435Updated 2 months ago
- A Cross Platform C# Library That Adds Support For Aseprite Files in MonoGame Projects.☆197Updated 4 months ago
- Collision detection for Axis-Aligned-Bounding-Boxes (aka AABB) in C#.☆117Updated last year
- Cross-platform C# FMOD wrapper.☆130Updated 11 months ago
- XNA re-imagined.☆94Updated 9 months ago
- Flexible layout tool for creating UI on any platform☆307Updated this week
- Shader Editor for MonoGame's Effects☆82Updated 6 years ago
- KNI is a cross-platform C# game framework.☆253Updated this week
- Samples and demos of various Nez features☆158Updated 6 months ago
- An ImGui.NET wrapper for Monogame☆61Updated 2 years ago
- Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.☆356Updated last week
- Easy-to-use 2D primitives☆57Updated 4 years ago
- An efficient and easy to implement synchronization layer for multiplayer games☆72Updated 2 months ago