Cysharp / MagicPhysXLinks
.NET PhysX 5 binding to all platforms(win, osx, linux) for 3D engine, deep learning, dedicated server of gaming.
☆304Updated 3 months ago
Alternatives and similar repositories for MagicPhysX
Users that are interested in MagicPhysX are comparing it to the libraries listed below
Sorting:
- DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers☆748Updated last week
- KcpTransport is a Pure C# implementation of RUDP for high-performance real-time network communication☆282Updated 3 months ago
- A C# port of Box2D☆612Updated 6 months ago
- Pure C# Entity Component System framework☆270Updated 2 weeks ago
- A library for building server application using loop-action programming model on .NET.☆264Updated this week
- The extra fast, low memory footprint YAML library for C#, focued on .NET and Unity.☆402Updated last month
- ☆331Updated 10 months ago
- Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)☆182Updated 3 years ago
- Benchmarks of some C# ECS frameworks.☆157Updated 6 months ago
- Structure of arrays source generator to make CPU Cache and SIMD friendly data structure for high-performance code in .NET and Unity.☆307Updated this week
- A bare-bones C# .NET Key-value Store in a single database file for Unity☆240Updated last year
- Robust and efficient library for management of asynchronous operations in C#/.Net.☆238Updated this week
- Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.☆348Updated last week
- Pure C# HighLevel API for multiplayer games☆284Updated this week
- JoltPhysics C# bindings☆328Updated last month
- Pure C# 3D real time physics simulation library. Repo contains only the 1.X.X versions.☆415Updated 2 years ago
- C# ORM - High Performance, SQL, NoSQL, Messaging, Pub-Sub☆176Updated 4 months ago
- C# port of Box2D - Erin Catto's 2D Physics Engine☆300Updated 2 years ago
- Zero-allocation, extremely fast in-memory messaging library for .NET and Unity.☆147Updated 6 months ago
- YetAnotherHttpHandler brings the power of HTTP/2 (and gRPC) to Unity and .NET Standard.☆455Updated this week
- Extremely fast LINQ aggregation operations implementation optimized by Burst Compiler☆234Updated last year
- Netick is a C# networking solution for Unity.☆315Updated last week
- A high-performance alloc free c# Jobscheduler.☆189Updated 5 months ago
- High performance Lua interpreter implemented in C# for .NET and Unity☆569Updated this week
- Sparse set ECS with rollbacks. C# library and Unity package.☆124Updated 2 weeks ago
- Software implementation of floating point numbers and operations☆205Updated 2 years ago
- A high performance component oriented take on ECS.☆118Updated this week
- A collection of collections for 'unsafe' C# code☆139Updated 8 months ago
- C# Expression Parser for Unity3D☆208Updated last month
- CsprojModifier performs additional processing when Unity Editor generates the .csproj.☆218Updated last week