Cysharp / MagicPhysXLinks
.NET PhysX 5 binding to all platforms(win, osx, linux) for 3D engine, deep learning, dedicated server of gaming.
☆311Updated 8 months ago
Alternatives and similar repositories for MagicPhysX
Users that are interested in MagicPhysX are comparing it to the libraries listed below
Sorting:
- DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers☆834Updated last week
- KcpTransport is a Pure C# implementation of RUDP for high-performance real-time network communication☆289Updated 8 months ago
- The extra fast, low memory footprint YAML library for C#, focued on .NET and Unity.☆435Updated last month
- A C# port of Box2D☆632Updated 11 months ago
- Pure C# Entity Component System framework☆291Updated 3 months ago
- Robust and efficient library for management of asynchronous operations in C#/.Net.☆250Updated last month
- ☆355Updated last year
- A bare-bones C# .NET Key-value Store in a single database file for Unity☆247Updated 2 years ago
- A library for building server application using loop-action programming model on .NET.☆275Updated 4 months ago
- Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)☆184Updated 4 years ago
- Benchmarks of some C# ECS frameworks.☆174Updated 11 months ago
- Pure C# HighLevel API for multiplayer games☆310Updated 2 weeks ago
- Structure of arrays source generator to make CPU Cache and SIMD friendly data structure for high-performance code in .NET and Unity.☆324Updated last month
- Pure C# 3D real time physics simulation library. Repo contains only the 1.X.X versions.☆419Updated 2 years ago
- YetAnotherHttpHandler brings the power of HTTP/2 (and gRPC) to Unity and .NET Standard.☆485Updated this week
- Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.☆380Updated last week
- A high-performance alloc free c# Jobscheduler.☆197Updated 10 months ago
- C# ORM - High Performance, SQL, NoSQL, Messaging, Pub-Sub☆184Updated 10 months ago
- Zero-allocation, extremely fast in-memory messaging library for .NET and Unity.☆167Updated 11 months ago
- JoltPhysics C# bindings☆357Updated 3 weeks ago
- High performance Lua interpreter implemented in C# for .NET and Unity☆701Updated 2 weeks ago
- The goal of this project is to unlock latest C# features in Unity☆183Updated last week
- ☆117Updated 3 years ago
- CsprojModifier performs additional processing when Unity Editor generates the .csproj.☆235Updated last month
- C# port of Box2D - Erin Catto's 2D Physics Engine☆307Updated 2 years ago
- Netick is a C# networking solution for Unity.☆352Updated last week
- A fast, zero-allocation, in-memory messaging library. Declarative async pipeline with source generator for Unity and .NET.☆331Updated 2 weeks ago
- A high performance component oriented take on ECS that supports sparse sets and archetypes seamlessly.☆154Updated 3 weeks ago
- High Performance Quad Tree Implementations for C# (Point, Rect and PointInv)☆165Updated 7 months ago
- Bitset-based ECS with rollbacks. C# library and Unity package.☆172Updated last week